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Canvas Shape Layering Using HTML 5

By Deepak Dwij on March 06, 2012
In this article we are going to have a very interesting section about canvas shape layering using HTML 5. To layer shapes we can use one of the following layering methods like moveToTop(), moveToBottom(), moveUp() and moveDown().
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Introduction

In this article we are going to have a very interesting section about canvas shape layering using HTML 5. To layer shapes we can use one of the following layering methods like moveToTop(), moveToBottom(), moveUp() and moveDown(). Drag and drop the boxes to move them around, and then use the buttons on the left to reorder the yellow box. We will see the layering with various colors change in accordance with a button click while displaying the application in the browser.

Here we will use some JavaScript and some styles along with HTML code. Just go through the steps to see how to create this application.

Let's see how the ShapeLayering application can be created. To do so use the following steps.

Step 1 : Open a HTML editor or Visual Studio.

Open File menu ->select new ->Choose Website then.

0000.jpg

This is where we will create the HTML5 application.

  • Go to Solution Explorer
  • Right-click on the Application name
  • Select Add-->add new item
  • Now in the window that opens, select an HTML page or new Web form
  • Rename it to shapelayeringpage.aspx

layer0.gif

Step 2 : In this section we will create the style for the media and create the .css on the media screen. Put the given script in the Head section of the HTML or between the <head>--</head> tags. Here the CSS are used for design purposes.

CSS Script

<style>
body
{
  margin: 0px;
  padding: 0px;
}
Canvas
{
   border: 2px solid #9C9898;
   margin-top: 50px;
   box-shadow: 5px 5px 8px #222;
 }
#buttons
 {
   position: absolute;
   left: 60px;
 }
 button
 {
   margin-top: 10px;
   display: block;
  }

</style>

Step 3 : In this part we need to work on some JavaScript. For fully understanding how the JavaScript works, download the attached .rar file and run the ShapeLayering application.

The whole JavaScript looks as in the following.

<script>
       window.onload = function ()
        {
            var stage = new Kinetic.Stage("container", 578, 200);
            var layer = new Kinetic.Layer();
            var offsetX = 0;
            var offsetY = 0;
            var colors = ["red", "orange", "yellow", "green", "blue", "purple"];
            for (var n = 0; n < 6; n++)
             {
                (function ()
                  {
                    var i = n;
                    var box = new Kinetic.Rect({
                        x: i * 30 + 210,
                        y: i * 18 + 40,
                        width: 100,
                        height: 50,
                        fill: colors[i],
                        stroke: "black",
                        strokeWidth: 4,
                        draggable: true,
                        name: colors[i]
                    });
                    box.on("mouseover", function () {
                        document.body.style.cursor = "pointer";
                    });
                    box.on("mouseout", function () {
                        document.body.style.cursor = "default";
                    });
                    layer.add(box);
                })();
            }
            stage.add(layer);
            // add button event bindings
            document.getElementById("toTop").addEventListener("click", function ()
            {
                layer.getChild("yellow").moveToTop();
                layer.draw();
            }, false);
            document.getElementById("toBottom").addEventListener("click", function ()
            {
                layer.getChild("yellow").moveToBottom();
                layer.draw();
            }, false);
            document.getElementById("up").addEventListener("click", function ()
            {
                layer.getChild("yellow").moveUp();
                layer.draw();
            }, false);
            document.getElementById("down").addEventListener("click", function ()
            {
                layer.getChild("yellow").moveDown();
                layer.draw();
            }, false);
            document.getElementById("zIndex").addEventListener("click", function ()
            {
                layer.getChild("yellow").setZIndex(3);
                layer.draw();
            }, false);
        };
</script>

Step 4 : In this section we are going to become familiar with the body part of HTML scripting. Replace this script from the body section of the shapelayeringpage.aspx page. Here we pass a Canvas in the canvas tag.

<body style="background-color: #FFFAF0">
    <center>
        <h1>
            Canvas Shape Layering
       </h1>
        <hr />
       <div id="container">
       </div>
       <div id="buttons">
            <button id="toTop">
                Move yellow box to top
            </button>
            <button id="toBottom">
                Move yellow box to bottom
            </button>
            <button id="up">
               Move yellow box up
            </button>
            <button id="down">
               Move yellow box down
            </button>
            <button id="zIndex">
                Set yellow box zIndex to 3
            </button>
       </div>
    </
center>
</body>

Step 5 : The complete code for the
ShapeLayering application is:

<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="shapelayeringpage.aspx.cs" Inherits="ShapeLayering._Default" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
    <style>
        
    </style>
    <script src="jscript.js">
   </script>
  <script>
    </script>
</head>
<
body style="background-color: #FFFAF0">
    <center>
        <h1>
            Canvas Shape Layering
       </h1>
        <hr />
       <div id="container">
       </div>
       <div id="buttons">
            <button id="toTop">
                Move yellow box to top
            </button>
            <button id="toBottom">
                Move yellow box to bottom
            </button>
            <button id="up">
               Move yellow box up
            </button>
            <button id="down">
               Move yellow box down
            </button>
            <button id="zIndex">
                Set yellow box zIndex to 3
            </button>
       </div>
    </
center>
</body>
</
html>

Step 6 : Output Press F5

Note :
For the accurate output of HTML5 applications, you must have the Google Chrome browser in your PC. You
will see the layering with different different colors changes accordance with button click while displaying the application in the browser.

layer.gif

When you press the button to move the yellow box to the top, the box will be shown at the top.

layer1.gif

When you press the button to move the yellow box to the bottom, the box will be shown at the bottom.

layer2.gif

When you press the button to move the yellow box up, the box will be shown at the up.

layer3.gif

Here are the some useful resources

Canvas Clipping Region Using HTML 5
Use Canvas Tag in HTML 5
Explore generating visualisations using JavaScript in HTML5
Canvas in HTML 5
Working With Canvas Tag in HTML5

Deepak Dwij

Patience creates a creativity in itself & time to achieve your desired goals. I m very much passionate about playing cricket !!!

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