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Ping Utility in C#
By
Saurabh Nandu February 16, 2001
Ping is a very useful utility used to determine the speed of a Network Connection. It establishes a socket connection with the given hostname and sends a Data Packet using ICMP Protocol.
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.NET 1.0/1.1,Visual C# .NET |
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Description
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The Complete Visual C# Programmer's Guide, written by the authors of C# Corner, covers most of the major components that make up C# and the .NETenvironment including Windows Forms, ADO.NET, GDI+, Web Services, and Security. The book is geared toward the beginner to intermediate programmers.
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Ping is a very useful utility used to determine the speed of a Network Connection. It establishes a socket connection with the given hostname and sends a Data Packet using ICMP Protocol. The Host then in reply send back a Packet. The time taken to Send and Receive a Data Packet is calculated in Milliseconds. This helps us to know the speed of the connection.
Source Code
ping.cs :- The Ping Utility
namespace SaurabhPing { using System; using System.Net; using System.Net.Sockets; /// <summary> /// The Main Ping Class /// </summary> class Ping { //Declare some Constant Variables const int SOCKET_ERROR = -1; const int ICMP_ECHO = 8; /// <summary> /// The Starting Point of the Class /// It Takes the Hostname parameter /// </summary> public static void Main(string[] argv) { if(argv.Length==0) { //If user did not enter any Parameter inform him Console.WriteLine("Usage:Ping <hostname> /r") ; Console.WriteLine("<hostname> The name of the Host who you want to ping"); Console.WriteLine("/r Ping the host continuously") ; } else if(argv.Length==1) { //Just the hostname provided by the user //call the method "PingHost" and pass the HostName as a parameter PingHost(argv[0]) ; } else if(argv.Length==2) { //the user provided the hostname and the switch if(argv[1]=="/r") { //loop the ping program while(true) { //call the method "PingHost" and pass the HostName as a parameter PingHost(argv[0]) ; } } else { //if the user provided some other switch PingHost(argv[0]) ; } } else { //Some error occurred Console.WriteLine("Error in Arguments") ; } } /// <summary> /// This method takes the "hostname" of the server /// and then it ping's it and shows the response time /// </summary> public static void PingHost(string host) { //Declare the IPHostEntry IPHostEntry serverHE, fromHE; int nBytes = 0; int dwStart = 0, dwStop = 0; //Initilize a Socket of the Type ICMP Socket socket = new Socket(AddressFamily.AfINet, SocketType.SockRaw, ProtocolType.ProtICMP); // Get the server endpoint try { serverHE = DNS.GetHostByName(host); } catch(Exception) { Console.WriteLine("Host not found"); // fail return ; } // Convert the server IP_EndPoint to an EndPoint IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0); EndPoint epServer = (ipepServer); // Set the receiving endpoint to the client machine fromHE = DNS.GetHostByName(DNS.GetHostName()); IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0); EndPoint EndPointFrom = (ipEndPointFrom); int PacketSize = 0; IcmpPacket packet = new IcmpPacket(); // Construct the packet to send packet.Type = ICMP_ECHO; //8 packet.SubCode = 0; packet.CheckSum = UInt16.Parse("0"); packet.Identifier = UInt16.Parse("45"); packet.SequenceNumber = UInt16.Parse("0"); int PingData = 32; // sizeof(IcmpPacket) - 8; packet.Data = new Byte[PingData]; //Initilize the Packet.Data for (int i = 0; i < PingData; i++) { packet.Data[i] = (byte)'#'; } //Variable to hold the total Packet size PacketSize = PingData + 8; Byte [] icmp_pkt_buffer = new Byte[ PacketSize ]; Int32 Index = 0; //Call a Method Serialize which counts //The total number of Bytes in the Packet Index = Serialize( packet, icmp_pkt_buffer, PacketSize, PingData ); //Error in Packet Size if( Index == -1 ) { Console.WriteLine("Error in Making Packet"); return ; } // now get this critter into a UInt16 array //Get the Half size of the Packet Double double_length = Convert.ToDouble(Index); Double dtemp = Math.Ceil( double_length / 2); int cksum_buffer_length = Convert.ToInt32(dtemp); //Create a Byte Array UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length]; //Code to initialize the Uint16 array int icmp_header_buffer_index = 0; for( int i = 0; i < cksum_buffer_length; i++ ) { cksum_buffer[i] = BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index); icmp_header_buffer_index += 2; } //Call a method which will return a checksum UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length); //Save the checksum to the Packet packet.CheckSum = u_cksum; // Now that we have the checksum, serialize the packet again Byte [] sendbuf = new Byte[ PacketSize ]; //again check the packet size Index = Serialize( packet, sendbuf, PacketSize, PingData ); //if there is a error report it if( Index == -1 ) { Console.WriteLine("Error in Making Packet"); return ; } dwStart = System.Environment.TickCount; // Start timing //send the Pack over the socket if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) { Console.WriteLine("Socket Error cannot Send Packet"); } // Initialize the buffers. The receive buffer is the size of the // ICMP header plus the IP header (20 bytes) Byte [] ReceiveBuffer = new Byte[256]; nBytes = 0; //Receive the bytes bool recd =false ; int timeout=0 ; //loop for checking the time of the server responding while(!recd) { nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); if (nBytes == SOCKET_ERROR) { Console.WriteLine("Host not Responding") ; recd=true ; break; } else if(nBytes>0) { dwStop = System.Environment.TickCount - dwStart; // stop timing Console.WriteLine("Reply from "+epServer.ToString()+" in " +dwStop+"MS :Bytes Received"+nBytes); recd=true; break; } timeout=System.Environment.TickCount - dwStart; if(timeout>1000) { Console.WriteLine("Time Out") ; recd=true; } } //close the socket socket.Close(); } /// <summary> /// This method get the Packet and calculates the total size /// of the Pack by converting it to byte array /// </summary> public static Int32 Serialize(IcmpPacket packet, Byte[] Buffer, Int32 PacketSize, Int32 PingData ) { Int32 cbReturn = 0; // serialize the struct into the array int Index=0; Byte [] b_type = new Byte[1]; b_type[0] = (packet.Type); Byte [] b_code = new Byte[1]; b_code[0] = (packet.SubCode); Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum); Byte [] b_id = BitConverter.GetBytes(packet.Identifier); Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber); // Console.WriteLine("Serialize type "); Array.Copy( b_type, 0, Buffer, Index, b_type.Length ); Index += b_type.Length; // Console.WriteLine("Serialize code "); Array.Copy( b_code, 0, Buffer, Index, b_code.Length ); Index += b_code.Length; // Console.WriteLine("Serialize cksum "); Array.Copy( b_cksum, 0, Buffer, Index, b_cksum.Length ); Index += b_cksum.Length; // Console.WriteLine("Serialize id "); Array.Copy( b_id, 0, Buffer, Index, b_id.Length ); Index += b_id.Length; Array.Copy( b_seq, 0, Buffer, Index, b_seq.Length ); Index += b_seq.Length; // copy the data Array.Copy( packet.Data, 0, Buffer, Index, PingData ); Index += PingData; if( Index != PacketSize/* sizeof(IcmpPacket) */) { cbReturn = -1; return cbReturn; } cbReturn = Index; return cbReturn; } /// <summary> /// This Method has the algorithm to make a checksum /// </summary> public static UInt16 checksum( UInt16[] buffer, int size ) { Int32 cksum = 0; int counter; counter = 0; while ( size > 0 ) { UInt16 val = buffer[counter]; cksum += Convert.ToInt32( buffer[counter] ); counter += 1; size -= 1; } cksum = (cksum >> 16) + (cksum & 0xffff); cksum += (cksum >> 16); return (UInt16)(~cksum); } } // class ping /// <summary> /// Class that holds the Pack information /// </summary> public class IcmpPacket { public Byte Type; // type of message public Byte SubCode; // type of sub code public UInt16 CheckSum; // ones complement checksum of struct public UInt16 Identifier; // identifier public UInt16 SequenceNumber; // sequence number public Byte [] Data; } // class IcmpPacket }
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Saurabh Nandu
Saurabh is 21 yrs old from Bombay, INDIA. He is presently doing his graduation in commerce. Besides this he has been programming Java, HTML/DHTML, Flash 5, and other web based technologies.
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