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Rajesh V.S.
Rajesh V.S is a software engineer in the area of C/C++/JAVA for the last 5 years. Currently he is interested in core C# language. He is Sun Certified Java Programmer. His other area of interest includes Design Patterns and CORBA.
He is also a writer of numerous articles for many technical Web sites. You can reach him through rajeshvs@msn.com

Articles Submitted:

  • Tutorial: Exception Handling in C# 
    Exception handling is an in built mechanism in .NET framework to detect and handle run time errors. The .NET framework contains lots of standard exceptions. The exceptions are anomalies that occur during the execution of a program. 10/17/2001
  • Understanding Properties in C# 
    In C#, properties are nothing but natural extension of data fields. They are usually known as ‘smart fields’ in C# community. 10/15/2001
  • Abstract Classes and Methods 
    This is a detailed analysis of Abstract classes and methods in C# with some concrete examples. 10/08/2001.
  • Constructors and Destructors 
    This this detailed article, the author talks about how constructors and destructors work in C# and how to use them in your applications. It also covers constructor overloading, private constructors, constructor chaining, static constructors and destructors.  10/10/2001.
  • Understanding Structures in C#  
    A structure in C# is simply a composite data type consisting of a number elements of other types. A C# structure is a value type and the instances or objects of a structure are created in stack. The structure in C# can contain fields, methods, constants, constructors, properties, indexers, operators and even other structure types. 10/23/2001.
  • Understanding Enumerators in C#
    An enumeration (enum) is a special form of value type, which inherits from System.Enum and supplies alternate names for the values of an underlying primitive type. 10/25/2001
  • Inheritance and Polymorphism 
    By using the concept of inheritance, it is possible to create a new class from an existing one and add new features to it. 10/29/2001
  • Understanding Structures in C# updated
    A structure in C# is simply a composite data type consisting of a number elements of other types. A C# structure is a value type and the instances or objects of a structure are created in stack. 10/30/2001
  • Working with Namespaces in C# 
    In C#, namespaces are used to logically arrange classes, structs, interfaces, enums and delegates. The namespaces in C# can be nested. That means one namespace can contain other namespaces also. 11/07/2001. 
  • Network Programming in C#: Part 1
    The .NET framework provides two namespaces, System.Net and System.Net.Sockets for network programming. The classes and methods of these namespaces help us to write programs, which can communicate across the network. 11/12/2001.
  • Network Programming in C#: Part 2
    This is Part 2 of the series of articles on Network programming with C#. In this part, the author shows you how to create synchronous clients using Socket programming. 11/19/2001.
  • Operator Overloading in C#
    All unary and binary operators have pre-defined implementations, that are automatically available in any expressions. In addition to this pre-defined implementations, user defined implementations can also be introduced in C#. 12/03/2001.
  • Type Conversions in C#
    Type conversion is a process of converting one type into another. Using C# type conversion techniques, not only you can convert data types, you can also convert object types. The type conversion in C# can be either implicit conversion or an explicit conversion. 12/04/2001.
  • Singleton Patterns in C#
    The software design patterns are mainly classified into three categories, namely Creational Patterns, Structural Patterns and Behavioral Patterns. The Creational Patterns deals with the best way to create objects. The Singleton Pattern is an example of Creational Pattern. 12/05/2001.
  • Factory Patterns in C#
    The Factory Method Pattern comes under the classification of Creational Patterns. The creational patterns deals with the best way to create objects. The Factory Method provides a simple decision making class that can return the object of one of several subclasses of an abstract base class depending on the information that are provided. 12/10/2001 
  • Builder Patterns in C#
    Builder is an object creational design pattern that codifies the construction process outside of the actual steps that carries out the construction - thus allowing the construction process itself to be reused12/20/2001.
  • Abstract Factory Patterns in C#
    The abstract factory pattern comes under the classification of Creational Patterns. The creational patterns deals with the best way to create objects. The Abstract Factory provides an interface to create and return one of several families of related objects. 12/17/2001. 
  • Prototype Patterns in C#
    The Prototype Pattern comes under the classification of Creational Patterns. The creational patterns deals with the best way to create objects. This helps to copy or clone the existing objects to create new ones rather than creating from the scratch. 12/26/2001. 
  • Adaptor Pattern in C#
    During object-oriented developments, some times we have to use an unrelated class along with our existing class hierarchy. The simplest solution is to make a wrapper or adaptor around the foreign class, which is acceptable by the existing class hierarchy. This is what known as the ADAPTOR PATTERN or WRAPPER PATTERN. 01/03/2002.
  • Bridge Patterns in C#
    Bridge Pattern is commonly known as Handle/Body idiom in C++ community. This pattern is used for decoupling an abstraction from its implementation so that the two can vary independently. 01/17/2002.
  • Composite Patterns in C#
    A Composite is a tree structure consisting of individual objects mixed with compositions of objects, that is, objects that have other objects as their children. The goal of the Composite pattern is to be able to treat individual objects and compositions of objects the same way. All objects in the Composite are derived from Composite itself.  01/23/2002.

 

 
   
 
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