C# Corner

Resources  
  • Shuffle Game for BeginnersJan 05, 2000. This code sample is a GDI+ shuffle game aimed for beginners. Attached zip file includes the exe and the Shuffle.cs file.
  • A Graphics Component in C#Jan 15, 2000. In this example we have an XYGraph Component and a form that uses it.
  • Yahtzee Program using C#Jan 24, 2000. The Visual C# environment has given the programmer the ability to create applications in RAD mode without the steep learning curve for the C++ programmer. (I do miss templates though!). The above application, yahtzee, is based on a popular poker-like dice game.
  • Business Card Designer Using C#Jan 30, 2000. For those of you that don't want to go out and buy a fancy business card utility, this article may prove to be just the trick for designing easy colorful business cards.
  • Graphics Animation SampleMay 16, 2000. After finishing a text program (lottery) its time for some fun. Everytime a have to work with a new language.I write a small program to bounce some balls in a box.
  • GDI+ Tutorial for BeginnersDec 26, 2000. GDI+ is next evolution of GDI. In Visual Studio .NET, Microsoft has taken care of most of the GDI problems and have made it easy to use.
  • PaintBrush in C#Jan 10, 2001. The article is the paintbrush application, which demonstrates the different aspects of C# language and certain namespaces. The concepts like EventHandling and class designs are also present.
  • Creating your own cool Volume Control using GDI+Jan 23, 2001. In this article, I'll give you an example of creating your own control.
  • PaintBrush in C# - IIJan 30, 2001. This is a PaintBrush Application. In this Paintbrush user can draw some images and he can save the images in a persistence storage and later time can retrive the images.
  • Working with GDI+ Brushes Jan 30, 2001. This tutorial explains how to work with texture, solid, gradient, and hatch brushes.
  • Using Transforms with GDI+ in C#Mar 15, 2001. Transforms are matrices that allow you to rotate and translate your graphics shapes. In this example we are going to rotate a very powerful element in C# called the GraphicsPath.
  • Rotation SampleApr 24, 2001. After reading Mike Golds article on transforms I thought I would get things moving a bit!
  • Graphics Animator in C#May 26, 2001. This program will generate a html page with animated gif. You just need at least 2 gifs and use the program to set the time to display each image.
  • Flames for FunMay 31, 2001. This is my second application using C#. In this Application I used GDI+.
  • GDI+ Samples: Rectangle, 3D, and EllipseJun 07, 2001. This article has three sample examples on GDI+ - Rectangle, Ellipse, and 3D.
  • Image Viewer in C#Jun 07, 2001. ImageViewer lets you to view images of types bmp, gif, jpeg, ico, wmf, emf. It also allows you to convert images to bmp, gif and jpeg formats. This application illustrates the usage of PictureBox class, Bitmap class etc.
  • Time TickerJun 26, 2001. Graphics Class encapsulates a GDI+ drawing surface. The FromHWND method is used to create a new instance of the Graphics class from a window handle. Clear method fills the entire drawing surface with the specified RGB color by using Color class. DrawString method draws a string using Font and SolidBrush classes.
  • ShapedForms in C#Jul 13, 2001. Today Windows always appear with a rectangular shape. What if you could have a window that was shaped like a circle, a square or a triangle or any shape you want.
  • Scaling an ImageJul 13, 2001. This code will show You on way to scale an image with .Net Beta 2.
  • MP3 Tag EditorJul 16, 2001. MP3 Tag Editor is a simple GUI that allows MP3 ID3 (v1.1) tags to be created or edited.
  • Tic Tac ToeJul 16, 2001. TicTacToe is a demonstration of the AI game playing minimax algorithm. The game plays out every possible combination of moves from each position and consequently is unbeatable. This example uses .NET Beta 2 and was written using a text editor.
  • Working with GDI+ Pens and FontsJul 30, 2001. The System.Drawinging.Pen and System.Drawing.Font classes represent pen and font objects in GDI+.
  • Eater Game in C#Jul 31, 2001. This is a simple game written in C# in which the user moves a packman like player around the form and gobbles up red dots. The object is to get all the dots in as quick a time as you can.
  • Printing out your W2 Form using C# and .NETAug 07, 2001. This article covers a fairly practical aspect of using a computer - dealing with forms. The concepts in this article can be used to create any Form Application so that you can design forms that you can Fill Out, Open, Save, Print and Print Preview.
  • Drawing With no OnPaint MethodAug 09, 2001. In this sample example, I draw GDI+ objects on button click.
  • Mastermind Game in C#Aug 10, 2001. This is the game of Mastermind written in C#. The game is played by clicking on a set of 4 colors and then hitting the score button. Colors can repeat themselves in this game, so be wary!
  • Get the Place Game in C#Aug 14, 2001. I have written a game in C# called Get the Place.
  • Move Grid PuzzleAug 15, 2001. This is a console based application the user will be prompted for move such as L-Left, R-Right, U-Up, D-Down, E-Exit.
  • Visual MatrixAug 17, 2001. User can easily add ,sub any limit of matrices. Edit boxes are created dynamically.
  • Run-Time Menus in C#Aug 20, 2001. The following example demonstrates how to create menus on the fly.
  • Scribble in C#Aug 24, 2001. Here is a simple scribble C# program you can change the color and the pen width.
  • Simple Game Developed in C#Sep 03, 2001. This article contains the code for a simple game developed using csharp. This game is all about arranging the shuffled numbers in ascending order.
  • A variety of Chart EnginesSep 07, 2001. The original code came from Scott Guthrie’s chart engine example. The differences from original code.
  • Windows Forms Without VS .NETSep 12, 2001. This article explains how to write windows forms application without using Visual Studio .NET IDE.
  • Scrollable Picture BoxSep 13, 2001. This project contains a UserControl that allows you to place an Image inside and scroll around the Image.
  • Screen Capturing a Form in .NET - Using GDI and GDI+Sep 15, 2001. This article shows way to do form capture in GDI is to get the device context to the screen and bit blast it to a Bitmap in memory.
  • Brick Out in C#Sep 17, 2001. Way back, I'd say about 1981 (ok maybe not so far back!), there was a game for the Apple II called Brick Out.
  • Adding Copyright to a GraphicsSep 28, 2001. With the popularity of digital cameras and the increase of digital archive web sites allowing you to buy images to use its handy to be able to add a copyright to your image.
  • Image Shuffler Game in C#Oct 01, 2001. This game asks for a Image file to be Opened When the file is opened and shuffle button is clicked the image will be Shuffled ie rotated clockwise the task is rearrange the image in the Correct order using the button provided.
  • Hangman: Using GDI+ in ASP.NET ApplicationsOct 11, 2001. This example shows how you can combine GDI+ commands on a web form.
  • Charting in GDI+Nov 07, 2001. Here is an example of creating simple charts using GDI+ commands in C#. I have used the random class to create 5 random percentage values. I then use GDI+ to plot these values on a chart.
  • FlashCards Language Program : How to read and save Images in a Sql Server Database using ADO.NETNov 09, 2001. I thought it would be fun to write a simple program that displayed flashcards from a database and at the same time, show you how to read and write images to the database. This program is a simple flashcard program that talks to a single table in a Sql Server Database.
  • Printing a Ruler using C# and GDI+Nov 12, 2001. If you misplaced your ruler, here's an application that will create one for you on your printer!
  • CartWheel Man - Animating GraphicPathsNov 27, 2001. This simple application illustrates how GraphicsPaths can be animated to look like something is moving across the screen.
  • Interactive Shaped FormsNov 29, 2001. This Demo show how to create shaped form and customized buttons using Region, GraphicsPath and picture control and using picture control to play animate pictures.
  • Mark Six on the FlyDec 04, 2001. In this sample, I demonstrate how a WebForm can be called directly as an Image.
  • Space Invaders in C# and .NETDec 23, 2001. Yes, the classic arcade game has returned and is appearing in C# Corner complete with sound and authentic aliens and source code. It's not quite as good as the real game, but with a few adjustments it can get there.
  • Creating Exploded Pie Chart Having Click Through Functionality in C#Dec 26, 2001. In this article I would like to show you code that would create exploded pie chart and implementing click through functionality to that chart.
  • Graphics Programming in C#Dec 26, 2001. The new improved version of GDI is called GDI+. The .NET framework provides a rich set of classes, methods and events for developing applications with graphical capabilities.
  • Playing with 3-D Coordinate Space in C#, GDI+ and .NETJan 10, 2002. This article show to dealing with a 3-D Coordinate System.
  • Hangman Program Using C#Jan 19, 2002. Hangman was created to illustrate several features of C# including GDI+, string manipulation, array processing, using properties, as well as simple creation of objects.
  • Yahtzee Program Using C#: Part IIJan 31, 2002. This is an update of the Yahtzee program for VS 2005. Included in this version is a Game Reset and a High Score Tracker. The Top Ten High Scores are tracked using an Array with sortable components. In this article we will talk about the IComparable interface used to make an object stored in an array sortable.
  • Graphics using GDI+Feb 05, 2002. This sample project shows how to draw various graphics objects on a Form using GDI+ objects.
  • An Animation Component using C#Feb 08, 2002. Sometimes its desirable to get those graphics moving a bit and this article show the control to implement it.
  • Rotating a 3D Cube and Sphere with GDI+Feb 08, 2002. This program rotates a 3d cube and a sphere with GDI+.
  • Marble Solitaire Solution Display in GDI+Feb 13, 2002. The application finds and displays solutions to a game of solitaire. The application was written using Visual Studio.NET Version 7.0.9254. The test suite was written using NUnit, which is a .NET port of JUnit.
  • C#RIS : Tetris Game in C#Feb 14, 2002. I have written a Tetris clone that demonstrates how to use off-screen graphics buffering for smooth animation and utilizes a multi-dimensional array approach to designing a game grid. The classes are largely self-explanatory and the techniques are documented in code well enough to explain what is going on.
  • A Wheel Control in C#Feb 15, 2002. This article describes a simple Windows control written in C# that simulates a wheel knob like that on your walkman used to change volume.
  • Another Tetris Game in C#Feb 22, 2002. Here is another version of Tetris. This program uses opaque background instead of real double buffering.
  • The Making of PongMar 12, 2002. The purpose of making this classic game was to show simple game structures in C#. Concepts include the "Game Loop", "Input" and "Paint. If you are just beginning in game programming, C# is turning out to be a great place to start.
  • Drawing rubber-band lines and shapesMar 12, 2002. I would like to show how we can draw rubber-band lines and shapes in GDI+ with just a few lines of code.
  • Memory GameMar 19, 2002. This is a memory game where you can use your favorite pictures (.bmp, jpg, gif).
  • An Imporved LED CounterApr 01, 2002. This in an improved version of Keeping Score with LED Counter article originally written by John O'Donnell.
  • BattleShips GamesApr 02, 2002. This application presents a grid of 100 squares to the user. The user has thirty five attempts to find to find the computers fleet. The computer randomly positions five ships of varying sizes around the board.
  • Owner Draw Menus in C#Apr 03, 2002. This article will explain to you how we can draw our own menu items with our own fonts , pictures , background color and other graphics objects.
  • Exocortex.DSP - A C# Complex Number and FFT LibraryApr 08, 2002. Shows how to convert an image from a spatial representation (i.e. picture on the left) to a frequency representation (picture on the right) using a 2D fast Fourier transform.
  • Creating Graphics with XMLApr 09, 2002. This article shows how to create images on the fly and uses XML to specify the properties of the images.
  • Space Breakout - 2D Game Developed using DirectX and C#Apr 11, 2002. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers. Unfortunately if youve tried to develop smooth detailed animation using GDI+ you have undoubtedly discovered that just how slow it can be. Consequently it is not particularly suited to games development, if you want to really take advantage of your 1 gig + processor and that fancy new graphics card youre going to have to get a little more low level and dirty, enter Microsofts DirectX API.
  • Space Breakout - 2D Game Developed Using DirectX and C#Apr 11, 2002. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.
  • ExoEngine - A C# OpenGL 3D EngineApr 12, 2002. For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform.
  • Drawing Transparent Images and Shapes using Alpha BlendingApr 22, 2002. Alpha blending is a process of mixing colors and generating a transparent affect. To test this, you draw some graphics shapes on a surface and draw image on top of those shapes and you should be able to see the shapes.
  • Drawing B-Spline CurvesApr 22, 2002. The attached source code project draws spline curves between two points.
  • Viewing Multiple ImagesMay 08, 2002. I'm writing this article in response to a question on discussion forums, How do I view multiple images on top of each other?
  • C# Corner Logo: 3D GDI+ EffectMay 10, 2002. "It's time to redesign the logo. Let's do some 3D work here". That's what Owen said an hour ago. And after that he drew a 3D C# logo on the board.
  • Knob Control using Windows Forms and GDI+May 13, 2002. Control creation for windows form was never so easy like its now with .Net, although it needs some math skills if you want to create self drawn control.
  • Mastermind Game with Drag and Drop FunctionalityMay 15, 2002. There as nice article some time ago on this site for creating mastermind game by Mike Gold. I am rewriting complete game from scratch to implement Drag and Drop feature and presentable User interface.
  • An XY Plot User Control in GDI+May 24, 2002. This is a follow up of the article written originally for the beta version of .NET. called, A Graphics Component in C#.
  • Robotics Game Using .NET LanguagesMay 28, 2002. It is often not easy to get to know new technologies like .NET if you don’t get introduced to in a work environment.
  • Nemesis-7rc1 ( Codename Deviate)Jun 13, 2002. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
  • Editable GridView Control in C# and .NET - Part-III Printing the GridViewJun 24, 2002. In our last two articles, we talked about how to create an editable GridView and how to make it persistent in XML.
  • Use CurrencyManager and MemoryStream to Display ImagesJul 01, 2002. This article and attached sample code demonstrates you how to use the CurrencyManager and MemoryStream to display images. The current demonstration displays all the records of the employees with their company and the personal Information.
  • Mastermind Computer Player using Genetic Algorithms in C#Jul 22, 2002. After writing the Genetic Algorithm Article for implementing a Genetic Algorithm in C#, I tried to think of a good example of how to illustrate a real-world use of Genetic Algorithms to illustrate artificial intelligence.
  • Reusable System Information ComponentAug 26, 2002. In this article we will create a reusable component, which retrieves the operating system information. We will explore ComponentModel and SystemInformation class also.
  • Hex Colors in C#Sep 05, 2002. Currently I am developing a shareware application for generating image galleries for the web. There is a template engine built in that allows the user to specify colors as hexadecimal values, plus many other features.
  • Web Thermometer in C# and .NETSep 13, 2002. The Web Thermometer is a good example for using GDI+.
  • Spiro DesignerSep 16, 2002. Spiro designer is a partial implementation of Spirograph. Spiro Designer uses the Matrix and GraphicsPath classes with their Transform and Rotate methods to build a spiro.
  • Generating Maze using C# and .NETSep 25, 2002. Did you ever get the feeling that cubicles were laid out with the idea that there could be no escape? (Must be I am a bit overworked these days). Today's article focuses on how to generate a maze using the depth first search algorithm. This is a very simple but clever algorithm that creates a maze by randomly stripping one available wall between two cells for every cell in the grid.
  • Generating Maze using C# and .NETSep 25, 2002. This article focuses on how to generate a maze using the depth first search algorithm. This is a very simple but clever algorithm that creates a maze by randomly stripping one available wall between two cells for every cell in the grid.
  • Eater Game II - The Stone MazeOct 02, 2002. This program combines the designs of the Eater Game and the Maze Generation Program to create a more challenging game, Eater Game II. In this game, you move a pacman-like character through a maze and eat as many stones as you can before time runs out. You have a minute and a half to try to eat stones before the pac-man simply freezes-up and accepts his quota of stones.
  • OpenGL using CsGLOct 07, 2002. I m glad to be the first one writing about OpenGL at this site. What I want to show you in this article is that it is fairly easy to setup a form that is capable of showing 3D.
  • Chart RecorderOct 09, 2002. This is chart recorder program developed using C# and GDI+.
  • OpenGL BasicsOct 09, 2002. In this article I want to explain couple of more things. First of all, I would like to cover the OpenGL Coordinate System.
  • Texture Mapping in OpenGLOct 15, 2002. This is my third article about OpenGL and this one is about texture mapping.
  • Ray Tracing in C# and .NETOct 24, 2002. In this article, I will show you how to implement ray tracing in C# and .NET.
  • Auto Redraw in VB.NETDec 13, 2002. This is a problem if you wish to display text and graphics directly on a form.
  • Working with Portable Network Graphics(PNG) Format : Part IDec 13, 2002. First off, why use PNG instead of GIF? Probably the most important reason is that GIF supports a maximum of 256 colors.
  • DigitizeAny - A .NET Windows Digitization ToolDec 17, 2002. DigitizeAny uses Win32 API calls to obtain the coordinates of the cursor and then translates to the graph coordinates once set. Since a mouse click would essentially bring to focus the window where it is pointed to, this tool uses the key event to capture the coordinates of the cursor.
  • Ray Tracking in C# and .NET UpdatedDec 17, 2002. In this article, the author adds (fixes) new features to the code.
  • ImageCanvas Web User Control for ASP.NETDec 31, 2002. Most of you must have seen picture box control of windows forms. We can set image of picture box control and control will render that image in form.
  • Implementing Prim's Algorithm using GDI+Dec 31, 2002. Prim's algorithm is an algorithm used in the graphics development to calculate the shortest route in a network when an object is moving from a source node to the destination node.

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