Blue Theme Orange Theme Green Theme Red Theme
 
Team Foundation Server Hosting
Home | Forums | Videos | Advertise | Certifications | Downloads | Blogs | Interviews | Jobs | Beginners | Training
 | Consulting  
Submit an Article Submit a Blog 
 Jump to
Skip Navigation Links
TechnologyExpand Technology
WebsiteExpand Website
DevExpress UI Controls
Search :       Advanced Search »
Home » XAML » Double Animation In Silverlight 3

Double Animation In Silverlight 3

Writting Animation In Code Behind for Double Animation In Silverlight 3

Author Rank :
Page Views : 10253
Downloads : 173
Rating :
 Rate it
Level : Advanced
   Print Read/Post comments Post a comment  Similar Articles  
   Email to a friend  Bookmark  Author's other articles  
Download Files:
DoubleAnimation.zip
 
 
Discover the top 5 tips for understanding .NET Interop
Become a Sponsor
 Tag Cloud
 Latest Jobs
More ... 
 Latest Interview Questions
More ... 


Introduction

As you go through my previous animation articles you will find we have used DoubleAnimationUsingKeyFrames. But when you create a storyboard and do some animation the code will be generated in XAML. The same thing you can achieve in C# code behind too. So in this article we will explore on that.

Creating a Simple Silverlight Application

Open up Blend 3 and Create a new Silverlight Application.

image1.gif

  1. Add a Rectangle Control Name it rectAnimate. Change the Background so that the animation is visible.

    image2.gif

    image3.gif

    Now create a StoryBoard name it StoryBoard1 and add a TranslateTransform.

    Remember
    we are going to do this in code behind. So delete all the storyboards you just created.

    image-4.gif

    <Storyboard x:Name="Storyboard1">
    <
    DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectAnimate" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
    <
    EasingDoubleKeyFrame KeyTime="00:00:00.5000000" Value="150"/>
    </
    DoubleAnimationUsingKeyFrames>
    </Storyboard>

    Adding keyframes to an animation makes the coding of storyboards a little more complex, but they still follow the same general pattern. Create a storyboard, create an animation, create some keyframes, and add the keyframes to the animation, the animation to the storyboard, and the storyboard to the resources.


  2.  

  3. Begin work in this project by declaring the Opknu^k]n` object as we did in the previous example. This code goes above the MainControl() constructor in the MainControl.xaml.cs file.

    private Storyboard MoveRight = new Storyboard();
     

  4. Inside the MainControl() constructor, beneath the Initialize() method, create a new

     DoubleAnimationUsingKeyframes object called XAnim, and set the TargetName and TargetProperty values. This code will once again be targeting the X transform property of the object being animated.
     

    DoubleAnimationUsingKeyFrames XAnim = new DoubleAnimationUsingKeyFrames();

    Storyboard.SetTargetName(XAnim,"rectAnimate");
    XAnim.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"));
     

  5. Declaration of the preceding DoubleAnimationUsingKeyFrames object is similar to previous examples. The next step differs a bit, though. Here, you declare the BeginTime for the animation, which is expressed as TimeSpan object. As per the example storyboard, this keyframe begins at an offset time of 0. This code goes into MainControl() constructor after the code added in last step.

    XAnim.BeginTime = new TimeSpan(0, 0, 0);
     
  6. Now you need to declare any keyframes that will live inside the animation. Begin by declaring a new SplineDoubleKeyFrame object called SKeyFrame. The KeyTime is set to 0.5 seconds, and the value of the keyframe is 150. This tells Silverlight to move the rectangle 150 pixels along the x axis in 0.5 seconds.
     

    SplineDoubleKeyFrame SKeyFrame = new SplineDoubleKeyFrame();

    SKeyFrame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0.5));
    SKeyFrame.Value = 150;
     

  7. After that is done, the keyframe object can be added to the animation. Keep in mind that if you have many keyframes in an animation, each one needs to have a unique name.

    XAnim.KeyFrames.Add(SKeyFrame);
     
  8. Add the animation to the storyboard to the LayoutRoot object:

    MoveRight.Children.Add(XAnim);
    LayoutRoot.Resources.Add("MoveRight", MoveRight);
     
  9. All that's left is to add an event listener and an associated event handler. Add the event listener at the bottom of the MainControl() constructor.
     
  10. If you are using the method described earlier, Visual Studio will create the event handler function for you. All you need to do is add the code that calls the storyboard:

    private void rectAnimate_MouseMove(object sender, MouseEventArgs e)
    {
         MoveRight.Begin();
    }
     
  11. Compile and run the project and place the pointer over the rectangle. The MoveRight storyboard will play, moving the rectangle 150 pixels to the right. If you wanted to make the rectangle move at an angle, it would be as simple as adding a second animation that changes the Y transform of the object.
     
  12. Add the following code to the project, just after MoveRight.Children.Add(XAnim);. Notice that the new animation's name is YAnim and the TargetProperty has been adjusted to affect the Y transform of the Rectangle object.
     

    DoubleAnimationUsingKeyFrames YAnim = new DoubleAnimationUsingKeyFrames();

    Storyboard.SetTargetName(YAnim, "rectAnimate");

    YAnim.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"));

    YAnim.BeginTime = new TimeSpan(0, 0, 0);

    SplineDoubleKeyFrame SKeyFrame1 = new SplineDoubleKeyFrame();

    SKeyFrame1.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0.5));

    SKeyFrame1.Value = 150;

    YAnim.KeyFrames.Add(SKeyFrame1);

    MoveRight.Children.Add(YAnim);

    Use F5 to compile and run the program again. With the second animation in place, the rectangle now moves down and to the right, holding the position at the end of the storyboard.

    Remember that the FillBehavior on storyboards is set to HoldEnd, meaning that the storyboard will stay at its frame when it has finished playing through. If you would like to change the FillBehavior for a storyboard, you can do this through code as well. The following line of code will change the FillBehavior for the storyboard you just created so that when it reaches the end, the rectangle will return to the starting position of the animation:

    MoveRight.FillBehavior = FillBehavior.Stop;

That's it, you have successfully created a storyboard in code behind and did animation by writing the code behind for the DoubleAnimationUsingKeyFrames.

Enjoy Animating.
 

Comment Request!
Thank you for reading this post. Please post your feedback, question, or comments about this post Here.
Login to add your contents and source code to this article
 [Top] Rate this article
 
 About the author
 
Diptimaya Patra

Diptimaya is working as a Sr. Software Engineer in Microsoft Technologies (C#). He is a Microsoft MVP in Client App Dev, he has a good hands on in Silverlight 2/3/4, WPF 3/4, Expression Blend 3/4.


Follow him in Twitter: http://www.twitter.com/dpatra

Blog: http://dpatra.blogspot.com , http://diptimayapatra.wordpress.com

Looking for C# Consulting?
C# Consulting is founded in 2002 by the founders of C# Corner. Unlike a traditional consulting company, our consultants are well-known experts in .NET and many of them are MVPs, authors, and trainers. We specialize in Microsoft .NET development and utilize Agile Development and Extreme Programming practices to provide fast pace quick turnaround results. Our software development model is a mix of Agile Development, traditional SDLC, and Waterfall models.
Click here to learn more about C# Consulting.
 
Introducing MaxV - one click. infinite control. Hyper-V Hosting from MaximumASP.
Finally – a virtual platform that delivers next-generation Windows Server 2008 Hyper-V virtualization technology from a managed hosting partner you can truly depend on. Visit www.maximumasp.com/max for a FREE 30 day trial. Hurry offer ends soon. Climb aboard the MaxV platform and take advantage of High Availability, Intelligent Monitoring, Recurrent Backups, and Scalability – with no hassle or hidden fees. As a managed hosting partner focused solely on Microsoft technologies since 2000, MaximumASP is uniquely qualified to provide the superior support that our business is built on. Unparalleled expertise with Microsoft technologies lead to working directly with Microsoft as first to offer IIS 7 and SQL 2008 betas in a hosted environment; partnering in the Go Live Program for Hyper-V; and product co-launches built on WS 2008 with Hyper-V technology.
Dynamic PDF
ceTE software specializes in components for dynamic PDF generation and manipulation. The DynamicPDF™ product line allows you to dynamically generate PDF documents, merge PDF documents and new content to existing PDF documents from within your applications.
Discover the Top 5 .NET Memory Management Fundamentals
To write the best .NET code, you need to know exactly how the .NET framework really manages memory. Ricky Leeks presents the Top 5 fundamental facts of .NET memory management. Learn more.
Nevron Chart for .NET 2010.1 Now Available
The leading .NET charting control now features PDF, Flash and Silverlight export, visualization of large datasets and more. Deliver true charting functionality to your BI, Scorecard, Presentation or Scientific apps. Download evaluation now.
ASP.NET 4 Hosting
Get 2 Months Free of ASP.NET Hosting for Only $4.95/month! Receive FREE MS SQL and MySQL Databases Including ASP.NET 4/3.5, MVC 3.0, Silverlight 4, Windows 2008/IIS 7.0 Plus FREE IIS 7 Modules. Host UNLIMITED ASP.NET Web Sites – Click Here!
 
 Post a Feedback, Comment, or Question about this article
Subject:
Comment:
Nevron Chart
Become a Sponsor
 Comments
Team Foundation Server Hosting
 © 2012  contents copyright of their authors. Rest everything copyright Mindcracker. All rights reserved.