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Chapter 2: Creating Versatile Types

Posted by SAMS Publishing Free Book | C# Language March 24, 2010
Tags: C#
This chapter is all about making your own objects as useful and versatile as possible. In many cases, this means implementing the standard interfaces that .NET provides or simply overriding base class methods.
 

Whenever you create your own classes, you need to consider the circumstances under which they could be used. For example, will two instances of your Item struct ever be compared for equality? Will your Person class need to be serializable, or sortable?

NOTE: Versatility means being able to do many things well. When you're creating your own types, it means outfitting your objects with enough "extra" stuff that they can easily be used in a wide variety of situations.

This chapter is all about making your own objects as useful and versatile as possible. In many cases, this means implementing the standard interfaces that .NET provides or simply overriding base class methods.

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