ARTICLE
Singleton Design Patterns in C#
Whenever we want that a class has only one instance and it should have global point to access it but allowing the flexibility to create more objects if the situation changes,in that case we will use Singleton Design Pattern.
Article Extensions
>"Whenever we want that a class has
only one instance and it should have global point to access it but
allowing the flexibility to create more objects if the situation
changes in that case we will use Singleton Design Pattern."
Can you explain it?
A class of which only a single instance can exist and this class cannot support cloning method.