﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Article By </title><link>https://www.c-sharpcorner.com/articles/</link><description>Articles from C# Corner</description><copyright>© 1999 - 2026  CSharp Inc. All contents are copyright of their authors.</copyright><atom:link href="https://www.c-sharpcorner.com/rss/authorarticles.aspx?MemberUniqueName=david-sosby" rel="self" type="application/rss+xml" /><item><title>Random Starcraft Map Chooser</title><description>I created a simple program that searches through Starcraft's maps directory tree and shows a list of all the maps that are searches by Starcraft's maps directory.</description><link>https://www.c-sharpcorner.com/article/random-starcraft-map-chooser/</link><guid isPermaLink="true">https://www.c-sharpcorner.com/article/random-starcraft-map-chooser/</guid><pubDate>Mon, 12 May 2003 00:00:00 GMT</pubDate><author>noreply@c-sharpcorner.com (David Sosby)</author></item><item><title>The Making of Pong</title><description>The purpose of making this classic game was to show simple game structures in C#. Concepts include the "Game Loop", "Input" and "Paint. If you are just beginning in game programming, C# is turning out to be a great place to start.</description><link>https://www.c-sharpcorner.com/article/the-making-of-pong/</link><guid isPermaLink="true">https://www.c-sharpcorner.com/article/the-making-of-pong/</guid><pubDate>Tue, 12 Mar 2002 00:00:00 GMT</pubDate><author>noreply@c-sharpcorner.com (David Sosby)</author></item></channel></rss>