Google Open Sources Basis Universal Texture Format

Google partners with Binomial to open source the Basis Universal texture codec to improve the performance of transmitting images.

Recently, Google and Binomial announced their partnership on open sourcing the Basis Universal texture codec to improve the performance of transmitting images on the web and within desktop and mobile applications. This release will fill gaps in the graphics compression ecosystem and complements earlier work in Draco geometry compression.
 
Interestingly, the Basis Universal texture format is 6 to 8 fold smaller than JPEG on the GPU. It creates compressed textures that work well in a variety of use cases for example in games, VR & augmented reality, maps, photos, and more.
 
 
Source: Google 
 
The company said that this initial release of Basis Universal transcodes into the following GPU formats - PVRTC1 opaque, ETC1, ETC2 basic alpha, BC1-5, and BC7 opaque.
 
More functionality will be added in coming months including BC7 transparent, ASTC opaque and alpha, PVRTC1 transparent, and higher quality BC7/ASTC.