Unity 5.5 Is Now Available

Unity 5.5 is available now.

Unity team just announced the next version, Unity 5.5 of its tool. 

Unity 5.5 helps you to explore the future of augmented and mixed reality. With a codeless experience to take advantage of storefronts and added CloudMoolah, the  In-App-Purchase feature has improved. To help you deliver great games and experiences, new features have been introduced, which was possible due to valuable feedback received during the beta.
It has something to offer for artists too as it has improved the Particle System and Line Renderer components. For faster, more reliable iterations, Animation Window is doing a phenomenal job by having workflow improvements and massively improved performance. In order to deliver the best experience to your users on all platforms, a lot of the new features improve the performance.
By bringing Holographic Emulation right into the Unity Editor, the workflow is improved. If you want to focus on making great games, without missing out on monetization opportunities, new Codeless IAP comes to your rescue, as this feature makes it easy to port in-app purchases to multiple stores and automate the transaction flows in real time. Making your particle effects cast light onto their surrounding environment is practically possible now as Lights Module entices you to attach real-time lights to a percentage of your particles and lights to inherit properties from the particles with which they are attached.
Noise Module enables you to apply turbulence to particle movement with quality settings that allows you to choose between cheap and efficient noise or smooth high quality noise. In an effort to replace the current Auto tangent mode, which has a tendency to create curve overshoots when keyframes are near one another, Clamped-Auto tangent mode in the curve editor has been incorporated.
In regards to how Unity renders lines and trails, Unity 5.5 offers a major improvement. The tasks like Sequencing of logos, Made With Unity co-branding, background imagery, animation and more are possible with new splash screen tools. To allow you to check and compare assets through a viewer to ensure they are correctly authored for various lighting conditions, Look Dev is HDR (high dynamic range) image-based lighting tool, which is incredible. To make it compatible with macOS and Windows, it is enabled with Visual Studio Code. It consists of many interesting features like CPU Usage Profiler, Mono C# compiler, WebGL 2.0, Linear Color Space rendering and many others.