ARTICLE

Defining a Simple Object in Windows Store Apps

Posted by Nishu Articles | Windows Store Apps November 29, 2012
In this article I describe how to create a Windows Store App using JavaScript that defines an Object.
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Introduction

In this article I describe how to create a Windows Store App using JavaScript that defines an Object. The sample app demonstates definition of a simple JavaScript object, with methods and defaults being placed on the function prototype, using the Win.Class.define method.

I assume you can create a simple Windows Store App using JavaScript. For more help visit Simple Windows Store Apps using JavaScript.

To start the creation of the app, add two JavaScript pages by right-clicking on the js folder in the Solution Explorer and select Add > new item > JavaScript Page and then provide an appropriate name. In the same way, add one HTML page to your project.

defining-windows-store-app.jpg

Write the following code in default.html:

<!DOCTYPE html>

<html>

<head>

    <meta charset="utf-8" />

    <title></title>

    <link rel="stylesheet" href="//Microsoft.WinJS.1.0/css/ui-light.css" />

    <script src="//Microsoft.WinJS.1.0/js/base.js"></script>

    <script src="//Microsoft.WinJS.1.0/js/ui.js"></script>

    <link rel="stylesheet" href="/app-utils/app-utils.css" />

    <link rel="stylesheet" href="/css/default.css" />

    <script src="/js/default.js"></script>

</head>

<body role="application" style="background-color: lightcyan">

    <center>

        <div id="rootGrid">

        <div id="content">

            <h1 id="featureLabel"></h1>

            <div id="contentHost"></div>

        </div>

    </div>

    </center>

</body>

</html>


Write the following code in default.js:


(
function () {
   
"use strict"

    var appTitle = ""

    var pages = [

        { url: "page.html" }

    ];

    function activated(eventObject) {

        if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) {

            eventObject.setPromise(WinJS.UI.processAll().then(function () {

                var url = WinJS.Application.sessionState.lastUrl || pages[0].url;

                return WinJS.Navigation.navigate(url);

            }));

        }

    }

    WinJS.Navigation.addEventListener("navigated", function (eventObject) {

        var url = eventObject.detail.location;

        var host = document.getElementById("contentHost");

        host.winControl && host.winControl.unload && host.winControl.unload();

        WinJS.Utilities.empty(host);

        eventObject.detail.setPromise(WinJS.UI.Pages.render(url, host, eventObject.detail.state).then(function () {

            WinJS.Application.sessionState.lastUrl = url;

        }));

    });

    WinJS.Namespace.define("app", {

        appTitle: appTitle,

        pages: pages

    });

    WinJS.Application.addEventListener("activated", activated, false);

    WinJS.Application.start();

})();


Write the following code in page.html:

<!DOCTYPE html>

<html>

<head>

    <title></title>

    <script src="/js/script.js"></script>

</head>

<body>

    <div data-win-control="app.pageInput">

        <button class="action winClassDefineCreateInstance">Create Instance of Defined Class</button>

        <button class="action secondary winClassDefineCreateAndSetProperties">Create Instance and set properties</button>

        <br />

        <br />

    </div>

    <div data-win-control="app.pageOutput">

        <div class="winClassDefineOutputTable">

            <table>

                <thead>

                    <tr>

                        <th>Member</th>

                        <th>Value</th>

                        <th>From Prototype?</th>

                    </tr>

                </thead>

                <tbody>

                    <tr class="winClassDefineX">

                        <td>X</td>

                        <td></td>

                        <td></td>

                    </tr>

                    <tr class="winClassDefineY">

                        <td>Y</td>

                        <td></td>

                        <td></td>

                    </tr>

                    <tr class="winClassDefineWidth">

                        <td>Width</td>

                        <td></td>

                        <td></td>

                    </tr>

                    <tr class="winClassDefineHeight">

                        <td>Height</td>

                        <td></td>

                        <td></td>

                    </tr>

                    <tr class="winClassDefineArea">

                        <td>Area</td>

                        <td></td>

                        <td></td>

                    </tr>

                    <tr class="winClassDefineToString">

                        <td>ToString</td>

                        <td></td>

                        <td></td>

                    </tr>

                </tbody>

            </table>

        </div>

    </div>

</body>

</html>


Write the following code in script.js:

(function () {

    "use strict";

    var Rect = WinJS.Class.define(

        function () { },

        {

            x: 0,

            y: 0,

            width: 0,

            height: 0,

 

            area: function () { return this.width * this.height; },

            toString: function () {

                return "rectangle (" +

                [this.x, this.y, this.width, this.height].join(", ") +

                ")";

            }

        }

    );

    function defaultRect() {

        WinJS.log && WinJS.log("Default state of new Rect object", "app", "status");

        return new Rect();

    }

 

    function rectWithPropertyChanges() {

        WinJS.log && WinJS.log("Status of rect after properties get set", "app", "status");

        var r = new Rect();

        r.width = 5;

        r.height = 4;

        return r;

    }

 

    var page = WinJS.UI.Pages.define("page.html", {

        ready: function (element, options) {

            var root = new WinJS.Utilities.QueryCollection(element);

            this.outputTable = root.query(".winClassDefineOutputTable");

            this.hideOutputTable();

            root.query(".winClassDefineCreateInstance").listen("click", this.showDefaultRect.bind(this));

            root.query(".winClassDefineCreateAndSetProperties").listen("click", this.showRectWithPropertyChanges.bind(this));

        },

        hideOutputTable: function () {

            this.outputTable.setStyle("visibility", "hidden");

        },

        showOutputTable: function () {

            this.outputTable.setStyle("visibility", "visible");

        },

        showDefaultRect: function () {

            this.showOutputTable();

            this.displayRect(defaultRect());

        },

        showRectWithPropertyChanges: function () {

            this.showOutputTable();

            this.displayRect(rectWithPropertyChanges());

        },

        displayRect: function (rect) {

            this.updateRow("X", rect.x, rect.hasOwnProperty("x"));

            this.updateRow("Y", rect.y, rect.hasOwnProperty("y"));

            this.updateRow("Width", rect.width, rect.hasOwnProperty("width"));

            this.updateRow("Height", rect.height, rect.hasOwnProperty("height"));

            this.updateRow("Area", rect.area(), rect.hasOwnProperty("area"));

            this.updateRow("ToString", rect.toString(), rect.hasOwnProperty("toString"));

        },

        updateRow: function (rowIdSuffix, propertyValue, isOwnProperty) {

            var tr = this.outputTable.query(".winClassDefine" + rowIdSuffix)[0];

            tr.cells[1].innerText = propertyValue;

            tr.cells[2].innerText = isOwnProperty ? "no" : "yes";

        }

    });

})();


Output:

defining-object-in-windows-store-apps.jpg

Summary


In this app I described how to define a simple Object in a Windows Store App using JavaScript. I hope this article has helped you to understand this topic. Please share if you know more about this. Your feedback and constructive contributions are welcome.
 

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