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Console Based Chat
By
Anil Sequeira October 01, 2001
This is a article on how to create a simple console based chat application using socket connections.
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Technologies:
.NET 1.0/1.1,Visual C# .NET |
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LINQ for Visual C# 2005 is a short yet comprehensive guide to the major features of LINQ. It thoroughly covers LINQ to Objects, LINQ to SQL, LINQ to DataSet, and LINQ to XML.
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Description
Tools Used: Microsoft .NET Framework Beta 2 ,Text Editor.
Article: This is a article on how to create a simple console based chat application using socket connections. It is a one to one based chat application .After compiling the serversocket1.cs and clientsocket1.cs files start the serversocket1 first .Once the server is started Open a new Dos Prompt and start the client . You can the pass messages between server and the client alternatively. The server and the client application terminates when the client types in byeor BYE .
Source Code:
Source code for serversocket1.cs // created on 9/21/2001 at 10:59 AM using System ; using System.Net.Sockets ; using System.IO ; public class ServerSocket1 { public static void Main() { try { bool status = true ; string servermessage = "" ; string clientmessage = "" ; TcpListener tcpListener = new TcpListener(8100) ; tcpListener.Start() ; Console.WriteLine("Server Started") ; Socket socketForClient = tcpListener.AcceptSocket() ; Console.WriteLine("Client Connected") ; NetworkStream networkStream = new NetworkStream(socketForClient) ; StreamWriter streamwriter = new StreamWriter(networkStream) ; StreamReader streamreader = new StreamReader(networkStream) ; while(status) { if(socketForClient.Connected) { servermessage = streamreader.ReadLine() ; Console.WriteLine("Client:"+servermessage) ; if((servermessage== "bye" )) { status = false ; streamreader.Close() ; networkStream.Close() ; streamwriter.Close() ; return ; } Console.Write("Server:") ; clientmessage = Console.ReadLine() ; streamwriter.WriteLine(clientmessage) ; streamwriter.Flush() ; } } streamreader.Close() ; networkStream.Close() ; streamwriter.Close() ; socketForClient.Close() ; Console.WriteLine("Exiting") ; } catch(Exception e) { Console.WriteLine(e.ToString()) ; } } } // Source Code Ends // Source Code for ClientSocket1.cs // created on 9/21/2001 at 11:54 AM using System ; using System.Net.Sockets ; using System.IO ; public class ClientSocket1 { static void Main(string[] args) { TcpClient socketForServer ; bool status = true ; try { socketForServer = new TcpClient("localhost",8100) ; Console.WriteLine("Connected to Server") ; } catch { Console.WriteLine("Failed to Connect to server{0}:999","localhost") ; return ; } NetworkStream networkStream = socketForServer.GetStream() ; StreamReader streamreader = new StreamReader(networkStream) ; StreamWriter streamwriter = new StreamWriter(networkStream) ; try { string clientmessage="" ; string servermessage="" ; while(status) { Console.Write("Client:") ; clientmessage = Console.ReadLine() ; if((clientmessage=="bye") || (clientmessage=="BYE")) { status = false ; streamwriter.WriteLine("bye") ; streamwriter.Flush() ; } if((clientmessage!="bye") && (clientmessage!="BYE")) { streamwriter.WriteLine(clientmessage) ; streamwriter.Flush() ; servermessage = streamreader.ReadLine() ; Console.WriteLine("Server:"+servermessage) ; } } } catch { Console.WriteLine("Exception reading from the server") ; } streamreader.Close() ; networkStream.Close() ; streamwriter.Close() ; } }
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