Introduction
While I working in GUI design I need to ensure each and every pixel of the application, so I need a magnifier. I used the default Windows magnifier but it will not meet my zoom level and this requires implementing this magnifier with very simple logic.
Concept behind the approach
Here the actual need is to zoom in a specific region. We get the screenshot of the image and zoom it using the BitMap value and display. For lens representation we used a Form and PictureBox in which we have used "i" to zoom in and "o" to zoom out and "Esc" to close the form.
C# Code behind the approach
PictureBox pictureBox1 = new PictureBox(); // Have a picture box
int zoom = 1; // Variable for zoom value
public Form1()
{
    pictureBox1.Dock = DockStyle.Fill; // Occupy the full area of the form
    pictureBox1.BorderStyle = BorderStyle.FixedSingle; // Have a single border of clear representation
    Controls.Add(pictureBox1); // Add the control to the form
    FormBorderStyle = FormBorderStyle.None; // Make the form borderless to make it as lens look
         
    Timer timer = new Timer(); // Have a timer for frequent update
    timer.Interval = 100; // Set the interval for the timer
    timer.Tick += timer_Tick; // Hool the event to perform desire action
    timer.Start(); //Start the timer
    printscreen = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); // Have a bitmap to store the image of the screen          
}
 
void timer_Tick(object sender, EventArgs e)
{
    var graphics = Graphics.FromImage(printscreen as Image); // Get the image of the captured screen
    graphics.CopyFromScreen(0, 0, 0, 0, printscreen.Size); // Get the copy of screen
    var position = Cursor.Position; // Get the position of cursor
    var lensbmp = new Bitmap(50, 50); // Have a bitmap for lens
    var i = 0; // Variable for row count
    var j = 0; // Variable for column count
    for (int row = position.X - 25; row < position.X + 25; row++) // Indicates row number
    {
        j = 0; // Set column value '0' for new column
        for (int column = position.Y - 25; column < position.Y + 25; column++) // Indicate column number
        {
            lensbmp.SetPixel(i, j, printscreen.GetPixel(row, column)); // Place current region pixel to lens bitmap
            j++; // Increase row count
        }
        i++; // Increase column count
    }
    this.pictureBox1.Image = new Bitmap(lensbmp, lensbmp.Width * zoom, lensbmp.Height * zoom); // Assign lens bitmap with zoom level to the picture box
    Size = pictureBox1.Image.Size; // Assign optimal value to the form
    Left = position.X + 20; // Place form nearer to cursor X value
    Top = position.Y + 20; // Place form nearer to cursor Y value
    TopMost = true; // Keep the form top level
}
 
// Override OnKeyDown for zoom in and zoom out actions
protected override void OnKeyDown(KeyEventArgs e)
{
    if (e.KeyValue == 73) // Set "i" as the key for Zoom In.
        zoom++; // Increase zoom by 1 item greater
    else if (e.KeyValue == 79) // Set "o" as the key for Zoom Out
        zoom--; // Decrease zoom by 1 item smaller
    else if (e.KeyValue == 27) // Set "Esc" to close the magnifier
    {
        Close(); // Close the form
        Dispose(); // Dispose the form
    }
    base.OnKeyDown(e);
}
 
![Magnifier]()
Conclusion
Hence this simple logic gives you an efficient magnifier.