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Working With DirectDraw and Bitmap Images
Sep 05, 2002.
This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
Double Buffer Drawing with DirectDraw: Part1
Aug 15, 2002.
Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
ShootDraw: Managed DirectX Application Wizard
Mar 10, 2003.
The Managed DirectX Application Wizard has created this ShootDDraw project for you as a starting point.This file contains a summary of what you will find in each of the files that make up your project.
Welcome to DX-Corner
Aug 14, 2002.
In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
Nemesis-7rc1 ( Codename Deviate)
Jun 13, 2002.
Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
Space Breakout - 2D Game Developed Using DirectX and C#
Apr 11, 2002.
GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.