Resources No resource found - GDI+ from a GDI Perspective in VB.NETNov 08, 2012. This article is for GDI programmers. To build on your exiting knowledge, we will compare and contrast GDI and GDI+.
- No GDI Calls between GetHdc and ReleaseHdcJul 28, 2010. In this article you will learn how to use No GDI Calls between GetHdc and ReleaseHdc.
- Using GDI to Print in C#Jul 26, 2010. In this article you will learn how to use unmanaged printing library GDI to print from C#.
- Using GDI in the Managed EnvironmentJul 20, 2010. In this article you will learn how to use GDI in the Managed Environment.
- Font in .NET in context of GDI classes Dec 28, 2009. In this article I will explain about Font in .NET in context of GDI classes
- GDI+ from a GDI PerspectiveOct 29, 2009. This article is for GDI programmers. To build on your exiting knowledge, we will compare and contrast GDI and GDI+.
- Screen Capturing a Form in .NET - Using GDI and GDI+Sep 15, 2001. This article shows way to do form capture in GDI is to get the device context to the screen and bit blast it to a Bitmap in memory.
- Rotation Sample in GDI+Nov 10, 2012. After reading Mike Gold's article on transforms I thought I would get things moving a bit.
- Creating Your First ASP .NET Web Application in GDI+Jun 07, 2010. In this article you will learn how to Create Your First ASP .NET Web Application in GDI+
- Getting into the DetailsCustom Controlling and the Print Controller in GDI+Jun 04, 2010. In this article I will explain about Custom Controlling and the Print Controller in GDI+.
- Adding Colors, Pens, and Brushes to the GDI+Painter Application Feb 11, 2010. In this article I will explain about working with brushes and pens in GDI+.
- The GDI+Painter ApplicationJan 06, 2010. In this article I will explain about the GDI+Painter Application.
- GDI+ ApplicationNov 01, 2009. In this article we move to the more practical aspects of writing graphics applications using GDI+ in the .NET Framework.
- GDI+: The Next-Generation Graphics InterfaceOct 08, 2009. In this article I will give you introduction about GDI+.
- Flickerless Drag and Drop of Graphic Primitives Using .Net GDIAug 14, 2006. This article shows you how dragging and dropping graphic primitives smoothly onto the screen without flicker is easily achieved using .Net's GDI.
- GDI+ Tutorial for BeginnersDec 26, 2000. GDI+ is graphics engine in .NET that allows developers to build graphics applications for Windows. This GDI+ tutorial is a basic introduction to GDI+ in C# and Visual Studio .NET.
- Drawing in Windows Forms C#Jun 27, 2013. The Image Drawing Tool software application was developed to design your own Images with , add text, line, and picture. The Image Drawing Tool can be printed to any selected printer.
- System.Drawing.Drawing2D Namespace in C#Dec 14, 2010. The System.Drawing.Drawing2D namespace provides advanced two-dimensional and vector graphics functionality. The following table lists some of the important classes in theSystem.Drawing.Drawing2D namespace, and their descriptions.
- MIME Types Mar 09, 2010. In this article I will explain about MIME Types.
- The Basics of Drawing Graphics onto Windows FormsMar 27, 2008. This article gives you an explanation of the use of the GDI+ library and how the .NET base classes can enhance graphics.
- Euler Rotation and 3D GraphicsJan 09, 2008. This article tells you how to use matrix multiplication to rotate 3D points around an axis.
- Antialiased Analog ClockApr 04, 2006. This is an antialiased analog clock sample written in C# using GDI+. It has no flicker at run time because of using Double Buffering technique, and it has many properties that you can customize it such as tick and hand colors, gradient background color, custom date and hand styles.
- MathGraph in C#Jan 26, 2004. This article and the sample code shows you to draw and print a math graph using GDI+ and C#.
- MS Office Style Color Picker DialogDec 18, 2002. For a project I'm working on I needed something more stylish than the standard color dialog which comes with .NET, so I decided to make a color picker dialog of my own.
- Asteroids in C#Apr 04, 2002. As my first experiment in a game design, rather than using a DirectX wrapper, I decided to explore the functionality of GDI+. GDI+ has lot of nice features to offer but performance wise it is slow. So GDI+ may not be a good idea to develop practical fast paced games. This game also includes sounds.
- Memory GameMar 19, 2002. This is a memory game where you can use your favorite pictures (.bmp, jpg, gif).
- Get the Place Game in C#Aug 14, 2001. I have written a game in C# called Get the Place.
- C# and APIAug 08, 2001. API (Application Programming Interface) is a set of commands, which interfaces the programs with the processors.