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Understanding GOF Design Pattern With Simple Examples - Part One
Nov 20, 2016.
In this article, we will go through some of the highly used design patterns, with simple examples.
The GOF "Chain of Responsibility" Design Pattern
Jan 18, 2007.
The Chain of Responsibility pattern is used to pass responsibility for handling a call to another class. This article gives a basic overview of the pattern.
The Difference Between the Two GOF Patterns "Strategy" and "State"
Jan 18, 2007.
The GOF Strategy and State patterns are remarkably similiar and it is really only a minor implementation detail that distinguishes the two.
Introduction to the GOF Strategy Pattern in C#
Aug 08, 2006.
For this article, we’ll be building an exciting calculation engine that does remarkable things like adding, subtracting, multiplying and dividing through implementation of the strategy pattern.
The GOF Abstract Factory Design Pattern In C#
Aug 04, 2006.
This article covers the basics of the GOF Abstract Factory design pattern by looking at building Model T automobiles.
GoF Design Patterns C# (23)
Sep 25, 2025.
Explore all 23 Gang of Four (GoF) design patterns implemented in C#. This comprehensive guide provides clear, concise code examples for each pattern, covering creational, structural, and behavioral categories. Learn how to apply Singleton, Factory, Adapter, Observer, and more to build robust, maintainable, and scalable applications. Master object-oriented design principles and improve your C# development skills with these practical examples.
Command Design Pattern
Aug 29, 2018.
Command design pattern is part of Behavioral Design Patterns from Gang of Four(GoF) Design Patterns. Behavioral Design patterns concerned with communication Between Objects. It is used to cover/envelop a request as an object and pass to a User. A user doesn’t know how to service the request but use encapsulated command object to perform the action.
Design Patterns From Beginning - Day One
Jul 30, 2018.
A software developer will make software/application to solve or achieve the requirements of a Company or An Organization Using different programming language.In Application development developers might use different language or frameworks like c++, c#, Java, Php, javascript, Python, Ruby on Rails etc.
Facade Design Pattern
Oct 25, 2010.
This article talks about facade design pattern.
Introduction about Command Design Pattern
Sep 21, 2010.
The Command pattern creates distance between the client that requests an operation and the object that can perform it.
Singleton Pattern Unleashed in C#
Oct 03, 2009.
Asynchronous Message Router in C#
Sep 30, 2009.
This article explains and demonstrates some patterns for asynchronous message routing using C#.
Introduction to the Visitor Pattern
Aug 22, 2009.
The power of adding a functional extensibility point to our classes via the visitor pattern is often overlooked. Using a visitor pattern is a very effective means of providing a nice boundary around a set of core classes while at the same time allowing for functional change. This article will demonstrate how the visitor pattern can be used as an extensibility mechanism and provide a boundary to keep core domain classes from getting cluttered.
Simple Factory Pattern Side by Side with Abstract Pattern
Mar 02, 2006.
This article will discuss the Simple Factory Pattern and how to use it with Abstract Factory Patter discussed in the previous article.
Wrapper Patterns in C#, Part III: The Decorator Pattern
Feb 15, 2006.
Did you ever wish for a superhuman power to be impervious to bullets or travel outside your body? How about the superpower to be able to breathe underwater or fly? Or how about a changing the way you look so you can disguise yourself as anyone, or anything? In this series of four articles, we will travel down the C# rabbit hole and see how it is all possible with some wrapper patterns: Proxy, Decorator, and Adapter.
Wrapper Patterns in C#, Part II: The Proxy Pattern
Feb 14, 2006.
Did you ever wish for a superhuman power to be impervious to bullets or travel outside your body? How about the superpower to be able to breathe underwater or fly? Or how about a changing the way you look so you can disguise yourself as anyone, or anything? In this series of four articles, we will travel down the C# wrapper rabbit hole and see how it is all possible with some patterns: Proxy, Decorator, and Adapter.
Wrapper Patterns in C#: Part I
Feb 13, 2006.
Did you ever wish for a superhuman power to be impervious to bullets or travel outside your body? How about the superpower to be able to breathe underwater or fly? Or how about a changing the way you look so you can disguise yourself as anyone, or anything? In this series of four articles, we will travel down the C# wrapper rabbit hole and see how it is all possible with some patterns: Proxy, Decorator, and Adapter.
Design Patterns in C#
Nov 01, 2005.
To define design patterns in simple words they are popular solutions for common design problems. They are very helpful in designing architecture and they also increase ease of communication among the developers.
Bridge Patterns in C#
Jan 17, 2002.
Bridge Pattern is commonly known as Handle/Body idiom in C++ community. This pattern is used for decoupling an abstraction from its implementation so that the two can vary independently.
Adapter Pattern in C#
Jan 03, 2002.
The Gang Of Four (GoF) defined the Adaptor pattern as follows in their most famous book Design Patterns Gamma et al. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.