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Home » COM Interop » Unmanaged C++ Dll call From Managed C# Application

Unmanaged C++ Dll call From Managed C# Application

Here you see the steps for using a simple C++ DLL in a C# application.

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C++ dll and CSharp application.zip
 
 
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Here you see the steps for using a simple C++ dll in C# in .Net Framework 4.

1. Open Visual C++ Win 32 Project

image1.gif

2. In Application Setting Chose Dll & select Empty Project

image2.gif

3. The Solution will Look like

image3.gif

4. Add New Item(*.cpp) in Source Folder

image4.gif

5. Select cpp File

image5.gif

6. Write Down the simple Code in cpp file:

#include <stdio.h>

extern "C" 
{
       __declspec(dllexport) int add(int a,int b)
       {
              return a+b;
       }
       __declspec(dllexport) int subtract(int a,int b)
       {
              return a-b;
       }
}


7. Now export *.res file in Resource Folder For Version information


image7.gif


8. Now Solution Explorer will looks like

image8.gif

9. After Compile you will see the Debug Folder as

image9.gif

10. Now Our Unmanaged Dll is Ready. We build a Managed C# App

image10.gif

11. Design is like

image11.gif

12. Code is as follows

[DllImport("OurDll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int subtract(int a, int b);

        private void button2_Click(object sender, EventArgs e)
        {
            int x = Convert.ToInt32(textBox1.Text);
            int y = Convert.ToInt32(textBox2.Text);
            int z = subtract(x, y);
            MessageBox.Show("Required Answer is " + Convert.ToString(z), "Answer", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }




13. Out put will be

image13.gif

14. In case of Previous Version of .net Code will be (3.5)

        [DllImport("OurDll.dll")]
        public static extern int subtract(int a, int b);

        private void button2_Click(object sender, EventArgs e)
        {
            int x = Convert.ToInt32(textBox1.Text);
            int y = Convert.ToInt32(textBox2.Text);
            int z = subtract(x, y);
            MessageBox.Show("Required Answer is " + Convert.ToString(z), "Answer", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }


15. Out put will be same for both

Few Words:

extern "C"-> which help to show all code within brackets from  outside

__declspec(dllexport) int add(int a,int b)-> a prefix which makes DLL functions available from your external application

In .net Frame Work 3.5 or Previous the code is like

[DllImport("OurDll.dll")]
public static extern int add(int a, int b);

For .net Frame Work 4 the code will be,

[DllImport("OurDll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int add(int a,int b);

if only write, like framework 3.5 [DllImport("OurDll.dll")]

you get an exception like  … the managed PInvoke signature does not match the unmanaged signature …"
--------------------------------------

Now you can call an C++ dll from your C# application (.net frame work 4)

Thank You!

Tanmay Sarkar
 

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Tanmay Sarkar
Looking for C# Consulting?
C# Consulting is founded in 2002 by the founders of C# Corner. Unlike a traditional consulting company, our consultants are well-known experts in .NET and many of them are MVPs, authors, and trainers. We specialize in Microsoft .NET development and utilize Agile Development and Extreme Programming practices to provide fast pace quick turnaround results. Our software development model is a mix of Agile Development, traditional SDLC, and Waterfall models.
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 Comments
Empty project by Sam On January 27, 2011
Actually it is best to not check the checkbox for Empty Project when creating the project for the DLL. In other words, it is better to let Visual Studio create the DLL project with code for the project. If you do that, then I think the sample functions in the DLL use WINAPI. If you use WINAPI for your functions in the DLL then the DllImport in C# will work without the need to specify CallingConvention since the default for the DllImport CallingConvention is winapi. The reason why there seems to be a difference between the current version and the previous versions is that the previous versions fixed the error in the DllImport when the CallingConvention was not specified but was supposed to be.
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