Introduction
In this article I will create a single view application. For this app first we add the Media Player Framework to implement MediaPlayer to watch a video in iPhone or iPad. We use a play button to play the video file.
To better understand, follow this procedure.
Step 1
Open Xcode by double-clicking on it.
Step 2
Create a New XCode Project by clicking on it.
Step 3
Now Select Single View Application and click on "Next".
Step 4
Now provide your Product Name and Company Identifier.
Step 5
Select the location where you want to save your project and click on "Create".
Step 6
First we add the MediaPlayer framework that is required.
To import this framework we use the following.
Step 7
Click on the project and select "Build Phase".
Step 8
Click on the "+" icon to add a framework.
Step 9
Now click on the add button.
Step 10
Now we write the code.
AppDelegate.h
#import <UIKit/UIKit.h>
@class videosViewController;
@interface videosAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) videosViewController *viewController;
@end
AppDelegate.m
#import "videosAppDelegate.h"
#import "videosViewController.h"
@implementation videosAppDelegate
- (void)dealloc
{
[_window release];
[_viewController release];
[super dealloc];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self.viewController = [[[videosViewController alloc] initWithNibName:@"videosViewController_iPhone" bundle:nil] autorelease];
} else {
self.viewController = [[[videosViewController alloc] initWithNibName:@"videosViewController_iPad" bundle:nil] autorelease];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}







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