In this article, Mob Programming, Refactoring, and Software Development Life Cycles are discussed. Different Sofware Development life cycles are broken down for easier understanding with their individual pros and cons. The various benefits of mob programming are also explained with examples.
Mob Programming
Mob Programming can be defined as an approach to a software development process where the entire team (a group of three individuals or more) works on the same project, concurrently, within the same shared space, and on the same computer. This approach can be compared to pair programming and is quite similar except there are only a pair of individuals working as a team.
It is also known as ensemble programming and the motive of mob programming is to collaborate with everyone on the team while working on the shared goal of the project. The members of the team are likely to be a group of people with diverse skillsets.
It may sound contradictory but mob programming helps in better productivity and more effective workflow since the members are working at the same time and same space collaborating with a single macro goal and keeping each other in check with the main mission. When you are in the flow state, you don’t want to be dragged out. Every time a developer is interrupted, it has been researched that it takes an individual 20 minutes to get back to the flow. In mob work mode, everyone is in the same zone and the whole team though tended to be disturbed now and then, but are all in the same flow as a whole. This helps boost productivity and effective work. Let us take an instance of a performance of a musical band – it’s the multiple instruments playing in cohesion at the same time, each band member contributing that creates the beautiful music.
Often referred to as the Whole team programming, the entire team works together from start to end in mob programming. When we as an individual, we work in our micro view making our sole work the most important aspect of the whole equation but by working as a team, we work on the macro view. The Database Architect will not just focus on the Database but the holistic overview of the application. The Testing and Quality Assurance members will not just be working on to find bugs but with the developers themselves, help reduce these bugs which in turn has always helped create a better system with zero errors, just because of full communication between them throughout the working.
When you sitting for your job alone, you are only focused on the current issue. But with sitting together with other members of the team, they’ll also overlook our work. In most cases, management is the problem. But with Mob Programming Effectiveness, Efficiency and Flow of work is a beneficial outcome of this process of work. It's always better to work slowly on the right thing than faster on the wrong thing.
How can 5-6 people work on the same computer at the same time?
- It is the concept of mob programming of having diverse team members more than 3 to work in the same project at the same time, in the same place sharing even the computer. But, it's also necessary to realize, 5-6 people are doing different prospects of the same work with different retrospection. Working as a team is better than working separately for various reasons.
Refactoring
Refactoring can be understood as the process of restructuring the codebase of a program to make it more elegant, cleaner, and simpler without altering the external functionality.
Read by Refactoring
Read by refactoring can be defined as the technique of reading the code or understanding it by attempting to make modifications to it by using the functionality of IDE’s built-in functions for refactoring the code. This is a great approach to minimize the risk of bug creation as the IDE handles the actual modification of the code and thus making it safer.
Software Development Life Cycle (SDLC) as the name speaks for itself, is a life cycle the software industry uses to design, develop, test and release their software to produce high quality products. The Software Development Life Cycle consists of various stages; they are listed below,
- Planning and Requirement Analysis
- Defining
- Designing
- Building
- Testing
- Deployment
Some of the commonly used Software Development Life Cycles,

Join the conversation! Your thoughts help the community grow.