With an ongoing process of development with Hololens in this article we will try to work on the code and modify it to our liking.
Let's brea down the Hololens app,

We will now work on modifying the spinning render cpp file now and we need to check on which points we need to modify for Hololens rendering of the cube.
We attack the part where it is written as cube indices. Let's look on changing the co-ordinates first.
- static const unsigned short cubeIndices [] =
- {
- 2,5,0, // -x
- 2,3,5,
- 3,4,1, // +x
- 3,1,7,
- 0,5,1, // -y
- 0,1,4,
- 2,3,7, // +y
- 2,7,6,
- 0,4,3, // -z
- 0,3,2,
- 5,6,7, // +z
- 5,7,1,
- };

Further modifications to continue.
Conclusion:
We find out that it's easy to change shapes of an object and the content needs to be changed in cube renderer cpp file. With changes we can get lot of effects on the object creation.
Read more articles on Microsoft Hololens:

boppe venkataPosted Feb 6, 2017, 1:46 AM
Hello manisha, i started to work on microsoft hololens development using visual studio and C# recently. Was checking your articles and found them helpful. Can you also please let me know if you have any information about getting trained online for hololens development.
Bhuvanesh MohankumarPosted Apr 24, 2016, 1:05 PM
Easy to understand
Bhavik PatelPosted Apr 20, 2016, 9:08 PM
useful article to start working on hololens app.
Vignesh ManiPosted Apr 20, 2016, 4:03 PM
Good one
Manisha BiswasPosted Apr 20, 2016, 1:59 PM
Thank you
Rahul Kumar SaxenaPosted Apr 19, 2016, 11:06 PM
Good Show
Sr KarthigaPosted Apr 19, 2016, 10:48 PM
Nice explanation
Kuppurasu NagarajPosted Apr 19, 2016, 12:59 PM
Nice..