The text of this article is not in this database — only its details are. The old site it was published on is gone, but the Internet Archive kept a copy: Windows Controls and WPF UserControls inside an XNA Game Project
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Kauan KleinPosted Oct 25, 2016, 9:03 AM
Probably the most useful article I've ever read in my life. Thanks times a million for this!!!
Thiruppathi RPosted May 5, 2016, 6:34 AM
Nice Article.but can do this in vs 2015.
John ArildPosted Aug 26, 2012, 2:08 PM
Hi, when I add System.Windows.Forms and System.Drawing I get errors on input.ButtonStage and Color. It is very confusing since I haven't added anything else to my project. I'm trying this on XNA 4.0 using Visual Studio 2010 Pro.
ave angPosted Feb 21, 2012, 7:38 AM
why my textbox(wpf) can recieve any input when integrate in xna?
DionisioPosted Nov 15, 2010, 2:37 PM
this example has been very helpful to me for learning how to use WinForms and WPF within XNA. good job! thanks
Torpor IdesPosted Apr 23, 2010, 2:33 PM
You're Great!!!! :) Good job man.
Torpor IdesPosted Apr 8, 2010, 9:33 AM
Cool tricks and good explanation but it had a problem when you go fullscreen (graphics.IsFullScreen = true;) the button, in the example seems to blink. You know how to solve it? Thanks and good job. (Sorry for my english)
Roger RammPosted Feb 9, 2010, 2:04 PM
Nice article. Thanks for taking the time to write it. By the way, the samples html link appears to be broken.
Mike GoldPosted Feb 2, 2010, 5:37 PM
Nice article, I like how you bring the windows world into XNA.