Been seeing more studios shift to VR lately, especially with Meta Quest 3 and Apple Vision Pro driving adoption. From what I've seen, the biggest hurdles are performance on standalone headsets, reducing motion sickness, multiplayer sync without lag, and cross-platform compatibility.
Some studios are outsourcing to specialized teams (I came across Bitdeal, which focuses on VR and simulation-based builds) instead of building in-house. Anyone here doing in-house vs outsourcing?

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