Introduction

Today we are going to learn how to create a Windows Store App for a media playlist using JavaScript. This app will create and save a playlist from a set of audio files by giving the appropriate locations.

I assume you can create a simple Windows Store App using JavaScript. For more help visit Simple Windows Store Apps using JavaScript.

To start the creation of the app, add two JavaScript pages by right-clicking on the js folder in the Solution Explorer and select Add > new item > JavaScript Page and then give an appropriate name. In the same way, add one HTML page to your project.

mediaplaylist-Windows-store-apps.jpg


Write the following code in default.html:

<!DOCTYPE html>

<html>

<head>

<meta charset="utf-8" />

<title>Media app</title>

<link rel="stylesheet" href="//Microsoft.WinJS.1.0/css/ui-light.css" />

<script src="//Microsoft.WinJS.1.0/js/base.js"></script>

<script src="//Microsoft.WinJS.1.0/js/ui.js"></script>

<link rel="stylesheet" href="/css/default.css" />

<script src="/js/script1.js"></script>

<script src="/js/default.js"></script>

</head>

<body role="application" style="background-color:gainsboro">

<center><div id="rootGrid">

<div id="content">

<h1 id="featureLabel"></h1>

<div id="contentHost"></div>

</div>

</div></center>

</body>

</html>

Write the following code in default.js:

(function () {

"use strict";

var appTitle = "Playlists app";

var pages = [

{ url: "page.html" }

];

var audioExtensions = [".wma", ".mp3", ".mp2", ".aac", ".adt", ".adts", ".m4a"];

var playlistExtensions = [".m3u", ".wpl", ".zpl"];

var playlist = null;

var ensureUnsnapped = function () {

var success = true;

if (Windows.UI.ViewManagement.ApplicationView.value === Windows.UI.ViewManagement.ApplicationViewState.snapped) {

success = Windows.UI.ViewManagement.ApplicationView.tryUnsnap();

}

if (!success) {

WinJS.log && WinJS.log("Unable to unsnap the app.", "app", "error");

}

return success;

};

function activated(eventObject) {

if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) {

eventObject.setPromise(WinJS.UI.processAll().then(function () {

var url = WinJS.Application.sessionState.lastUrl || pages[0].url;

return WinJS.Navigation.navigate(url);

}));

}

}

WinJS.Navigation.addEventListener("navigated", function (eventObject) {

var url = eventObject.detail.location;

var host = document.getElementById("contentHost");

host.winControl && host.winControl.unload && host.winControl.unload();

WinJS.Utilities.empty(host);

eventObject.detail.setPromise(WinJS.UI.Pages.render(url, host, eventObject.detail.state).then(function () {

WinJS.Application.sessionState.lastUrl = url;

}));

});

WinJS.Namespace.define("App", {

appTitle: appTitle,

pages: pages,

audioExtensions: audioExtensions,

playlistExtensions: playlistExtensions,

playlist: playlist,

ensureUnsnapped: ensureUnsnapped

});

WinJS.Application.addEventListener("activated", activated, false);

WinJS.Application.start();

})();


Write the following code in page.html:

<!DOCTYPE html>

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<title>Create</title>

<script src="/js/script.js"></script>

</head>

<body>

<div data-win-control="App.pageInput">

<button id="PickAudioButton">Pick audio</button>

</div>

<div data-win-control="App.pageOutput">

</div>

</body>

</html>


Write the following code in script.js:

(function () {

"use strict";

var page = WinJS.UI.Pages.define("page.html", {

ready: function (element, options) {

document.getElementById("PickAudioButton").addEventListener("click", pickAudio, false);

}

});

function pickAudio() {

if (!App.ensureUnsnapped()) {

return;

}

var picker = new Windows.Storage.Pickers.FileOpenPicker();

picker.suggestedStartLocation = Windows.Storage.Pickers.PickerLocationId.musicLibrary;

picker.fileTypeFilter.replaceAll(App.audioExtensions);

picker.pickMultipleFilesAsync()

.done(function (files) {

if (files.size > 0) {

App.playlist = new Windows.Media.Playlists.Playlist();

files.forEach(function (file) {

App.playlist.files.append(file);

});

App.playlist.saveAsAsync(Windows.Storage.KnownFolders.musicLibrary,

"app",

Windows.Storage.NameCollisionOption.replaceExisting,

Windows.Media.Playlists.PlaylistFormat.windowsMedia)

.done(function (file) {

WinJS.log && WinJS.log(file.name + " was created and saved with " + App.playlist.files.size + " files.", "app", "status");

App.playlist = null;

}, function (error) {

WinJS.log && WinJS.log(error, "app", "error");

});

}

else {

WinJS.log && WinJS.log("No files picked.", "app", "error");

}

}, function (error) {

WinJS.log && WinJS.log(error, "app", "error");

});

}

})();


Write the following code in script1.js:

(function () {

var pageOutput = WinJS.Class.define(

function (element, options) {

element.winControl = this;

this.element = element;

new WinJS.Utilities.QueryCollection(element)

.setAttribute("role", "region")

.setAttribute("aria-labelledby", "outputLabel")

.setAttribute("aria-live", "assertive");

element.id = "output";

this._addOutputLabel(element);

this._addStatusOutput(element);

}, {

_addOutputLabel: function (element) {

var label = document.createElement("h2");

label.id = "outputLabel";

label.textContent = "";

element.parentNode.insertBefore(label, element);

},

_addStatusOutput: function (element) {

var statusDiv = document.createElement("div");

statusDiv.id = "statusMessage";

element.insertBefore(statusDiv, element.childNodes[0]);

}

}

);

var currentpageUrl = null;

WinJS.log = function (message, tag, type) {

var statusDiv = document.getElementById("statusMessage");

};

function activated(e) {

WinJS.Utilities.query("#featureLabel")[0].textContent = App.appTitle;

}

WinJS.Application.addEventListener("activated", activated, false);

WinJS.Namespace.define("App", {

pageOutput: pageOutput

});

})();


Output:

playlist-in-indows-store-apps.jpg

Summary

In this app I described how to create and save a media playlist in a Windows Store App using JavaScript. I hope this article has helped you to understand this topic. Please share it if you know more about this. Your feedback and constructive contributions are welcome.