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Home »  DirectX
DirectX in C# - Articles, Resources, Downloads, Blogs, Book Chapters, Tutorial, Source code
Welcome to DirectX & XNA section of C# Corner. In this section, you will find various DirectX and XNA related source code samples, articles, tutorials, tips, resources, and downloads.
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Changing Screen Resolution Programmatically via DirectX by Mohammad Elsheimy on Oct 14, 2009
In this article, learn how to change display settings (resolution, bit count, etc.) via DirectX libraries.
Building Isometric Applications by Andrey Lakhov on Sep 28, 2009
The task is put to develop the three-dimensional graphic interface including visual stereocomponents (Stereo Vision compoNents), three-dimensional forms (Shapes) and isometric applications (Isometric Application). As means of development language C # and DirectX 9.0 has been chosen.
Using True Vision to Create 3D DirectX Animation in C# and .NET by Mike Gold on Aug 13, 2007
This article will give you an easy way to create 3D animation using the True Vision Game Engine. True Vision wraps the DirectX framework for a more straightforward way of 3D game development in .NET.
Implement Microsoft DirectX Image Transformation Filters in ASP.NET 2.0 by Scott Lysle on Jul 24, 2007
This article describes an easy approach to creating custom Web controls used to display Microsoft DirectX Image Transformation filter effects in an ASP.NET 2.0 web page.
BreakOut 3D by Mathias Edman on Aug 31, 2006
I really miss those days when everything was simple and in 2D. But now it’s different, people today must have everything in 3D. So here it is, my version of breakout.
BuckyBalls: An Animated DirectX9 Demonstration by Stephen Grover on Aug 31, 2006
BuckyBalls is an animated Managed DirectX demonstration. A buckyball, or fullerene, is a complex carbon molecule whose full name is buckminsterfullerene. The molecule contains 60 carbon atoms which form what is called a truncated icosahedron. It is shaped like a soccer ball or a geodesic dome, and is named after Buckminster Fuller, the inventor of the geodesic dome.
Welcome to DX-Corner by Tony Tromp on Aug 30, 2006
In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
Virtual Piano in C# by Mike Gold on Aug 30, 2006
In this application, the author shows you how to write a virtual piano using DirectDraw of DirectX 9.
Nemesis-7rc1 (Codename Deviate) by Tony Tromp on Aug 30, 2006
Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
Space Breakout - 2D Game Developed using DirectX and C# by Mark Johnson on Aug 30, 2006
GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.
Movie Player using Managed DirectX by Emil on Jan 23, 2006
The attached source code is a Movie Player written in C#, using Managed DirectX.
Playing AVI Files using DirectX 9 with C# and .NET by Mike Gold on Jan 09, 2006
Ever wonder how to play videos in .NET? This article will show you how to use the managed DirectX 9 Video class to play avi video files.
Working with DirectDraw and Bitmap Images by Tony Tromp on Dec 26, 2005
This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
ExoEngine - A C# OpenGL 3D Engine by Ben Houston on Dec 26, 2005
For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform.
Double Buffer Drawing with DirectDraw: Part1 by Tony Tromp on Dec 26, 2005
Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
ShootDraw: Managed DirectX Application Wizard by Shanmuga on Dec 24, 2005
The Managed DirectX Application Wizard has created this "ShootDDraw" project for you as a starting point.This file contains a summary of what you will find in each of the files that make up your project.
Liquid Brain using Managed DirectX 9.0 by Stephen Grover on Dec 24, 2005
Liquid Brain is a Managed DirectX animated example of hexagonally close packed spheres.
Airplane War 0.2 by Joaquin Grech on Dec 24, 2005
This is a very basic flight simulator designed in c# and directx 9 which was released yesterday. It is expected to be buggy but has enough information to allow you to learn about the new directx 9 managed code.
Generating 3D Scatter Plot using C# and DirectX by Tom Wells on Dec 24, 2005
The attached source code sample and article explains how to generate a 3D Scatter Plot using C# and DirectX.
Creating games with the AllegNet Game Library by francois skorzec on Dec 07, 2005
In this article I will show you the way of creating simple games with the AllegNet game library for .NET.
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