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The following example source code shows how to capture the screen and save it to an image. Hope you find it useful.
/* Author: Perry Lee * Submission: Capture Screen (Add Screenshot Capability to Programs) * Date of Submission: 12/29/03 */ using System; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; // If you have any questions regarding functions (methods) imported from // GDI32.dll and User32.dll refer to 'msdn.microsoft.com' class GDI32 { [DllImport("GDI32.dll")] public static extern bool BitBlt(int hdcDest,int nXDest,int nYDest,int nWidth,int nHeight,int hdcSrc,int nXSrc,int nYSrc,int dwRop); [DllImport("GDI32.dll")] public static extern int CreateCompatibleBitmap(int hdc,int nWidth, int nHeight);[DllImport("GDI32.dll")] public static extern int CreateCompatibleDC(int hdc); [DllImport("GDI32.dll")] public static extern bool DeleteDC(int hdc); [DllImport("GDI32.dll")] public static extern bool DeleteObject(int hObject); [DllImport("GDI32.dll")] public static extern int GetDeviceCaps(int hdc,int nIndex); [DllImport("GDI32.dll")] public static extern int SelectObject(int hdc,int hgdiobj); class User32 { [DllImport("User32.dll")] public static extern int GetDesktopWindow(); [DllImport("User32.dll")] public static extern int GetWindowDC(int hWnd); [DllImport("User32.dll")] public static extern int ReleaseDC(int hWnd,int hDC); } class Example { public void CaptureScreen(string fileName,ImageFormat imageFormat) { int hdcSrc = User32.GetWindowDC(User32.GetDesktopWindow()), hdcDest = GDI32.CreateCompatibleDC(hdcSrc), hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, GDI32.GetDeviceCaps(hdcSrc,8),GDI32.GetDeviceCaps(hdcSrc,10)); GDI32.SelectObject(hdcDest,hBitmap); GDI32.BitBlt(hdcDest,0,0,GDI32.GetDeviceCaps(hdcSrc,8), GDI32.GetDeviceCaps(hdcSrc,10),hdcSrc,0,0,0x00CC0020); SaveImageAs(hBitmap,fileName,imageFormat); Cleanup(hBitmap,hdcSrc,hdcDest); } private void Cleanup(int hBitmap,int hdcSrc,int hdcDest) { User32.ReleaseDC(User32.GetDesktopWindow(),hdcSrc); GDI32.DeleteDC(hdcDest); GDI32.DeleteObject(hBitmap); } private void SaveImageAs(int hBitmap,string fileName,ImageFormat imageFormat) { Bitmap image = new Bitmap(Image.FromHbitmap(new IntPtr(hBitmap)), Image.FromHbitmap(new IntPtr(hBitmap)).Width, Image.FromHbitmap(new IntPtr(hBitmap)).Height); image.Save(fileName,imageFormat); } }
Explanation of methods:
public void CaptureScreen(string fileName,ImageFormat imageFormat) { int hdcSrc = User32.GetWindowDC(User32.GetDesktopWindow()), // Get a handle to the desktop window hdcDest = GDI32.CreateCompatibleDC(hdcSrc), // Create a memory device context hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, // Create a bitmap and place it in the memory DC GDI32.GetDeviceCaps(hdcSrc,8),GDI32.GetDeviceCaps(hdcSrc,10)); // GDI32.GetDeviceCaps(hdcSrc,8) returns the width of the desktop window // GDI32.GetDeviceCaps(hdcSrc,10) returns the height of the desktop window GDI32.SelectObject(hdcDest,hBitmap); // Required to create a color bitmap GDI32.BitBlt(hdcDest,0,0,GDI32.GetDeviceCaps(hdcSrc,8), // Copy the on-screen image into the memory DC GDI32.GetDeviceCaps(hdcSrc,10),hdcSrc,0,0,0x00CC0020); SaveImageAs(hBitmap,fileName,imageFormat); // Save the screen-capture to the specified file using the designated image format Cleanup(hBitmap,hdcSrc,hdcDest); // Free system resources } private void Cleanup(int hBitmap,int hdcSrc,int hdcDest) { // Release the device context resources back to the system User32.ReleaseDC(User32.GetDesktopWindow(),hdcSrc); GDI32.DeleteDC(hdcDest); GDI32.DeleteObject(hBitmap); } private void SaveImageAs(int hBitmap,string fileName,ImageFormat imageFormat) { // Create a bitmap from the Windows handle Bitmap image = new Bitmap(Image.FromHbitmap(new IntPtr(hBitmap)), Image.FromHbitmap(new IntPtr(hBitmap)).Width, Image.FromHbitmap(new IntPtr(hBitmap)).Height); image.Save(fileName,imageFormat); }
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