The struct type is suitable for representing lightweight objects such as Point, Rectangle, and Color.

public struct CoOrds
{
public int x, y;

public CoOrds(int p1, int p2)
{
x = p1;
y = p2;
}
}
Here are two examples of how to create and use structs.

Example 1.

This example demonstrates struct initialization using both default and parameterized constructors.

Here is structure definition:
public struct CoOrds
{
public int x, y;

public CoOrds(int p1, int p2)
{
x = p1;
y = p2;
}
}
This is how you use the struct defined earlier.
// Declare and initialize struct objects.
class TestCoOrds
{
static void Main()
{
// Initialize:
CoOrds coords1 = new CoOrds();
CoOrds coords2 = new CoOrds(10, 10);

// Display results:
Console.Write("CoOrds 1: ");
Console.WriteLine("x = {0}, y = {1}", coords1.x, coords1.y);

Console.Write("CoOrds 2: ");
Console.WriteLine("x = {0}, y = {1}", coords2.x, coords2.y);

// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
/* Output:
CoOrds 1: x = 0, y = 0
CoOrds 2: x = 10, y = 10
*/

Example 2

This example demonstrates a feature that is unique to structs. It creates a CoOrds object without using the new operator. If you replace the word struct with the word class, the program will not compile.

Here is the struct definition.
public struct CoOrds
{
public int x, y;

public CoOrds(int p1, int p2)
{
x = p1;
y = p2;
}
}
This is how you use the struct defined earlier.
// Declare a struct object without "new."
class TestCoOrdsNoNew
{
static void Main()
{
// Declare an object:
CoOrds coords1;

// Initialize:
coords1.x = 10;
coords1.y = 20;

// Display results:
Console.Write("CoOrds 1: ");
Console.WriteLine("x = {0}, y = {1}", coords1.x, coords1.y);

// Keep the console window open in debug mode.
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
}
// Output: CoOrds 1: x = 10, y = 20