Windows application development often involves several tools at once.
A developer may use Visual Studio to create the project, the .NET CLI to manage packages, MSBuild to build it, Windows App SDK tooling to configure the application, and separate commands for packaging or deployment.
The Windows App Development CLI is intended to make more of these Windows application development tasks available from the command line. Instead of depending entirely on IDE-based workflows, developers can use CLI commands as part of scripts, CI pipelines, development environments, and repeatable project setup.
This becomes particularly useful when building WinUI applications in teams. A command-line workflow can be documented, automated, and reproduced on another development machine without requiring someone to manually click through the same Visual Studio screens.
The important point is that the CLI is not a replacement for WinUI or .NET. It is a developer tooling layer around Windows application development.
What Is the Windows App Development CLI?
The Windows App Development CLI, commonly referred to as Windows App CLI, is Microsoft's command-line tooling for Windows app development workflows.
It is designed to provide command-line access to tasks that developers commonly perform while creating, configuring, building, packaging, and working with Windows applications.
A typical development flow looks like this:
Developer
|
v
Windows App CLI
|
+-- Create/configure project
+-- Manage development requirements
+-- Build application
+-- Package application
+-- Prepare deployment
|
v
WinUI / Windows App SDK application
This is useful because command-line tooling is easier to automate than an interactive IDE workflow.
For example, a team can define a repeatable setup process:
Clone repository
|
v
Install required tooling
|
v
Run Windows App CLI commands
|
v
Restore dependencies
|
v
Build application
|
v
Package application
A new developer can follow the same process as a CI server.
Why Use the CLI Instead of Doing Everything in Visual Studio?
Visual Studio remains useful for WinUI development.
The IDE provides:
Code completion
Debugging
XAML designer support
Project navigation
Diagnostics
Integrated build tools
NuGet package management
Solution management
The CLI addresses a different problem.
It is useful when you want repeatable commands.
For example, imagine a project setup that requires several manual steps in Visual Studio. A developer joining the team has to remember each one.
A CLI-based workflow can instead be documented as:
# Install required tooling
# Configure project
# Restore packages
# Build
# Package
The commands become part of the development process rather than depending on personal knowledge.
This is especially useful in CI/CD.
A build server does not need to open Visual Studio and interact with a graphical interface. It needs deterministic commands that can execute in a known environment.
Start With the Development Environment
Before creating a WinUI application, make sure the machine has the required Windows development environment.
The exact requirements depend on the Windows App SDK and .NET version used by the application.
A typical environment includes:
Windows
+
.NET SDK
+
Windows App SDK
+
Windows App CLI
+
Visual Studio or required build tooling
Do not assume that installing the CLI alone provides the entire Windows development stack.
The CLI is tooling. It still operates within the Windows application development environment.
For production teams, pinning the versions of the major tools is important.
For example:
Windows SDK → known version
.NET SDK → known version
Windows App SDK → known version
CLI tooling → known version
Without version control, two developers can run the same command against different SDK versions and produce different results.
Check the CLI Installation
After installing the Windows App CLI, start by checking that the command is available.
For example:
winget --version
The Windows App CLI is distributed through Microsoft's Windows App Development tooling ecosystem, and installation details can change as the tooling evolves.
Once installed, verify the CLI from PowerShell:
winapp --help
If the command is available, the help output should show the installed command groups and supported operations.
The exact command set can change between preview and stable releases, so use the help output from the installed version as the authoritative reference when writing automation.
This is an important production habit.
Do not copy a command from an older blog post and assume that the current CLI behaves exactly the same way.
Create a WinUI Project
The goal of the CLI workflow is to make project creation and setup reproducible.
A WinUI application normally contains several project files and configuration files rather than being a single source file.
A typical application may contain:
MyWinUIApp/
MyWinUIApp.csproj
App.xaml
App.xaml.cs
MainWindow.xaml
MainWindow.xaml.cs
Assets/
Properties/
The project file controls important parts of the application build.
For example, a .NET WinUI project can contain settings similar to:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>MyWinUIApp</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;ARM64</Platforms>
</PropertyGroup>
</Project>
The exact project configuration depends on the Windows App SDK version and application requirements.
The important part is that the CLI works alongside the project structure rather than replacing the project system.
Understand What the Project Contains
A new developer may see a WinUI project and think that XAML is the entire application.
It is not.
A WinUI application generally contains several layers.
For example:
XAML
↓
UI definition
C#
↓
Application behavior
.NET
↓
Runtime and application libraries
Windows App SDK
↓
Windows application APIs
Windows
↓
Operating system
Understanding this separation makes CLI usage easier.
The CLI manages development operations around the application. It does not remove the need to understand the application layers themselves.
Build the Application From the Command Line
Once the project exists, the next useful step is to build it without opening Visual Studio.
The normal .NET build command is:
dotnet build
You can also specify a configuration:
dotnet build -c Release
For a multi-platform Windows project, you may also specify the target runtime or platform configuration according to the project setup.
The advantage is repeatability.
If the application builds successfully from the command line, the same build process can be used by:
Developer machine
|
+-- Local build
|
+-- CI server
|
+-- Release pipeline
This reduces the difference between development and automation environments.
Restore Dependencies Explicitly
Before building, dependencies may need to be restored.
For a standard .NET project:
dotnet restore
The restore process reads the project files and retrieves the required packages.
A clean build workflow can therefore look like:
dotnet restore
dotnet build -c Release
For CI, this is useful because the build machine may start from a clean environment.
Do not depend on packages that happen to exist in a developer's local cache.
A clean environment exposes missing package references and version assumptions earlier.
Add Windows App SDK Dependencies
WinUI applications use the Windows App SDK for Windows application functionality.
The project may reference the Windows App SDK through NuGet packages.
For example, a project can contain a package reference similar to:
<ItemGroup>
<PackageReference
Include="Microsoft.WindowsAppSDK"
Version="1.x.x" />
</ItemGroup>
The exact package version should match the Windows App SDK version selected by the project.
Avoid blindly copying the newest version into an existing production application.
Windows App SDK versions can affect:
Treat the SDK version as part of the application's dependency set.
Create a Simple WinUI Window
The simplest useful WinUI application contains a window and some UI.
For example:
<Window
x:Class="MyWinUIApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel
HorizontalAlignment="Center"
VerticalAlignment="Center"
Spacing="12">
<TextBlock
Text="Hello from WinUI"
FontSize="28" />
<Button
Content="Run"
Click="RunButton_Click" />
</StackPanel>
</Window>
The corresponding C# code can handle the interaction:
private void RunButton_Click(
object sender,
RoutedEventArgs e)
{
ContentDialog dialog = new ContentDialog
{
Title = "WinUI",
Content = "The application is running.",
CloseButtonText = "OK",
XamlRoot = Content.XamlRoot
};
_ = dialog.ShowAsync();
}
The exact startup structure depends on the WinUI application template being used, but the principle remains the same.
XAML describes the UI.
C# implements the behavior.
The CLI provides the repeatable build and development workflow around them.
Use the CLI in a New Developer Setup
This is where command-line tooling becomes particularly useful.
Suppose a team maintains a WinUI application.
Without automation, the setup instructions may look like:
1. Install Visual Studio
2. Select workload A
3. Select component B
4. Install SDK C
5. Install package D
6. Open solution
7. Restore
8. Build
Some of these steps are easy to miss.
A scripted setup can reduce the manual work:
# Verify prerequisites
winapp --help
# Restore the application
dotnet restore
# Build the application
dotnet build -c Debug
The script can also validate versions and fail early when a required component is missing.
This makes onboarding more predictable.
Use the CLI in CI/CD
The strongest reason to use command-line tooling is automation.
A CI pipeline might follow this pattern:
Commit
↓
Build agent
↓
Install/verify Windows tooling
↓
Restore dependencies
↓
Build
↓
Run tests
↓
Package
↓
Publish artifact
For example:
$ErrorActionPreference = "Stop"
dotnet restore
dotnet build `
-c Release `
--no-restore
The important property is that the build does not depend on someone opening Visual Studio.
A failed build can be reproduced locally using the same commands.
Keep CLI Commands in Source Control
If the application requires specific setup commands, keep them in the repository.
For example:
scripts/
setup.ps1
build.ps1
package.ps1
A build script might contain:
$ErrorActionPreference = "Stop"
dotnet restore
dotnet build `
-c Release `
--no-restore
The benefit is not the script itself.
The benefit is that the development process becomes part of the application source code.
When the build process changes, the change can be reviewed alongside the application change.
Build for Different Architectures
Windows applications can target different CPU architectures.
Common targets include:
x86
x64
ARM64
This matters because the application's native dependencies must match the architecture.
For example, a library compiled only for x64 cannot automatically be loaded into an ARM64 process.
A WinUI project may therefore define:
<PropertyGroup>
<Platforms>x86;x64;ARM64</Platforms>
</PropertyGroup>
You should build and test each architecture you intend to support.
For example:
dotnet build -c Release -p:Platform=x64
The exact platform configuration depends on the project.
Do not advertise ARM64 support simply because the application compiles under one configuration. Test the actual application and its dependencies on the target architecture.
Package the Application
Building and packaging are different operations.
A build creates the application binaries.
Packaging creates the deployable application format required by your distribution strategy.
Conceptually:
Source code
↓
Build
↓
Application binaries
↓
Package
↓
Installable artifact
This distinction becomes important in CI.
A successful build does not necessarily mean that the application is ready for deployment.
The packaging stage should validate:
Application identity
Package metadata
Version
Architecture
Dependencies
Signing
Required runtime
Deployment configuration
Use MSBuild Where the Project Requires It
The .NET CLI is convenient, but Windows application packaging often relies on MSBuild properties and targets.
For example:
msbuild MyWinUIApp.csproj `
/p:Configuration=Release
The exact command depends on the project and installed build tools.
The important idea is that Windows application development has multiple command-line layers:
winapp
↓
Windows app development tooling
dotnet
↓
.NET project/build tooling
msbuild
↓
Windows/MSBuild project targets
Windows SDK
↓
Platform build tools
A team should decide which tool owns each part of its build pipeline rather than mixing commands randomly.
Manage Configuration Separately From the Build
A common mistake is putting environment-specific settings directly into the application project.
For example:
Development API
Production API
Test API
should not be hard-coded into the source code.
A better approach is to keep configuration separate.
The application can use environment-specific configuration generated during packaging or deployment.
For example:
Build artifact
↓
Environment configuration
↓
Development deployment
or
Build artifact
↓
Environment configuration
↓
Production deployment
This is particularly important when the same WinUI application is distributed through multiple environments.
Sign the Application Properly
Windows application deployment may require code signing depending on the distribution method.
Signing allows Windows and users to verify the publisher identity associated with the package.
A production pipeline should treat signing as a controlled release step.
For example:
Build
↓
Test
↓
Package
↓
Sign
↓
Verify signature
↓
Publish
Do not place signing certificates directly in the source repository.
Use the CI/CD platform's secure secret or certificate storage mechanism.
The build agent should receive only the access required to sign the artifact.
Common Problems
CLI works on one machine but not another
Usually this means the tool versions or PATH configuration differ.
Check the installed SDKs and CLI version before investigating the application itself.
Build works in Visual Studio but fails in CI
The CI machine may be missing a Windows SDK component, workload, package, or MSBuild target.
Run the command-line build locally from a clean environment.
Wrong architecture
A native dependency may support x64 but not ARM64.
Check every native dependency before enabling a new architecture.
Package builds but does not install
Packaging metadata, signing, runtime dependencies, or architecture can cause installation failures.
Separate build validation from package validation.
CLI command has changed
Windows development tooling evolves.
Do not rely on a command copied from an older article without checking the help output of the installed version.
Hard-coded environment settings
A development API URL can accidentally end up in a production package.
Keep environment-specific configuration outside the shared application source where appropriate.
A Practical Project Workflow
For a small WinUI application, a practical workflow can look like this:
Create project
↓
Configure Windows App SDK
↓
Write XAML/C#
↓
dotnet restore
↓
dotnet build
↓
Run locally
↓
Run tests
↓
Package
↓
Sign
↓
Publish
For a team, turn this into scripts.
For example:
$ErrorActionPreference = "Stop"
Write-Host "Restoring..."
dotnet restore
Write-Host "Building..."
dotnet build -c Release --no-restore
Write-Host "Build complete."
As the application grows, the script can add tests, packaging, signing, artifact validation, and publishing.
When the CLI Is a Good Fit
The Windows App CLI is particularly useful when:
Multiple developers need the same setup
The application has a CI pipeline
Builds must be reproducible
Windows application tasks need automation
Teams want fewer manual setup steps
Packaging is part of an automated release
Development environments are frequently recreated
Build operations need to run without an IDE
Visual Studio remains useful for interactive development.
The CLI becomes more valuable around the development lifecycle.
Advantages and Disadvantages
The command-line approach has several advantages:
Repeatable development workflow
Easier CI/CD integration
Scriptable setup
Easier environment validation
Less dependence on manual IDE operations
Build commands can be stored with the source code
Easier reproduction of build failures
There are also limitations:
Windows application tooling can involve several command-line tools
Some operations are still easier to understand through Visual Studio
Version mismatches can cause confusing build failures
Packaging and signing add additional complexity
Preview tooling can change command behavior
The goal is not to eliminate Visual Studio.
The goal is to make the parts of the workflow that should be repeatable actually repeatable.
Production Checklist
Before adopting a CLI-based WinUI development workflow, verify:
Windows development prerequisites are documented.
.NET SDK version is known.
Windows App SDK version is known.
CLI version is controlled.
Required Windows SDK components are installed.
Project builds without Visual Studio.
CI can reproduce the local build.
Restore is deterministic.
Target architectures are explicitly defined.
Native dependencies support every target architecture.
Packaging is tested separately from compilation.
Signing is handled securely.
Environment-specific configuration is not hard-coded.
Build and packaging scripts are stored in source control.
Developers can reproduce CI failures locally.
Release artifacts are validated before publishing.
Summary
The Windows App Development CLI is useful when a WinUI application's development process needs to become repeatable and automatable.
WinUI itself still provides the application UI and Windows App SDK functionality, while .NET, MSBuild, Windows SDK tooling, and the Windows App CLI each handle different parts of the development workflow.
The biggest practical benefit is not that developers can avoid Visual Studio. It is that important operations such as environment setup, restore, build, packaging, and release preparation can be expressed as commands and scripts.
For individual development, Visual Studio may remain the most convenient environment. For teams and CI/CD systems, command-line workflows provide a much more predictable foundation.
Start by making the application build successfully from the command line. Then move packaging, testing, signing, and release operations into the same repeatable workflow. This gives the team a clear path from a developer's workstation to an automated Windows application delivery pipeline.
Join the conversation! Your thoughts help the community grow.