Introduction

This article is about using Mobile_ Joystick_Controller in Unity.
Prerequisites
Unity Environment version 2018.4.19f1

Create the project

 Mobile_Joystick_Controller Using C# Scripts In Unity
First, you have to open the Unity project. Create a plane in your project.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Create a sphere in your project.
Click on the "GameObject" menu in the menu bar. Select Create 3D object (Sphere). The Create Sphere will be added to the scene View.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Create the Canvas
Click on the "GameObject" menu in the menu bar. Select Create UI (Canvas). The Create canvas will be added to the scene View.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Click on the Asset Store. Click on the "Import Joystick Pack".
 Mobile_Joystick_Controller Using C# Scripts In Unity
Drag and drop the Fixed Joystick scripts to Canvas in this scene view.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Click on the "GameObject" menu in the menu bar. Select Create UI (Image). The Create Image will be added to the scene View.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Rename the Image as fixed joystick
 Mobile_Joystick_Controller Using C# Scripts In Unity

Create C# Script

Right click on Assets. Select Create >> C# script
 Mobile_Joystick_Controller Using C# Scripts In Unity
Rename the script as Joybutton & My scripts.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Write the coding like the following,
Double click on the Joybutton. The MonoDevelop-Unity editor will open up.
  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. public class Joybutton: MonoBehaviour, IPointerUpHandler, IPointerDownHandler {
  4. [HideInInspector]
  5. public bool pressed;
  6. // Start is called before the first frame update
  7. void Start() {}
  8. // Update is called once per frame
  9. void Update() {}
  10. public void OnPointerDown(PointerEventData eventData) {
  11. pressed = true;
  12. }
  13. public void OnPointerUp(PointerEventData eventData) {
  14. pressed = false;
  15. }
  16. }
Save the program.
Drag and drop the Joybutton scripts to Fixed Joystick in Mobile_Joystick_Controller scene view.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Write the coding like the following,
Double click on the Myscripts . The MonoDevelop-Unity editor will open up
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class MyScripts: MonoBehaviour {
  5. protected Joystick joystick;
  6. protected Joybutton joybutton;
  7. protected bool jump;
  8. //public float Horizontal { get; private set; }
  9. // Start is called before the first frame update
  10. void Start() {
  11. joystick = FindObjectOfType < Joystick > ();
  12. joybutton = FindObjectOfType < Joybutton > ();
  13. }
  14. // Update is called once per frame
  15. void Update() {
  16. var rigidbody = GetComponent < Rigidbody > ();
  17. rigidbody.velocity = new Vector3(joystick.Horizontal * 10 f + (Input.GetAxis("Horizontal") * 10 f), rigidbody.velocity.y, joystick.Vertical * 10 f + Input.GetAxis("Vertical") * 10 f);
  18. if (!jump && (joybutton.pressed || Input.GetButton("Fire2"))) {
  19. jump = true;
  20. rigidbody.velocity += Vector3.up * 10 f;
  21. }
  22. if (jump && !joybutton.pressed || Input.GetButton("Fire2")) {
  23. jump = false;
  24. }
  25. }
  26. }
Save the program.
Go back to Unity. Click on the Myscripts script.Drag and drop the Myscripts script to Sphere in Mobile_Joystick_Controller scene view.
 Mobile_Joystick_Controller Using C# Scripts In Unity
Add the rigidbody onto the Sphere
 Mobile_Joystick_Controller Using C# Scripts In Unity
Run the app, and you will able to see a floating Mobile_Joystick_Controller.
 Mobile_Joystick_Controller Using C# Scripts In Unity

Summary

I hope you understood how to input through Mobile_Joystick_Controller in Unity.