Resources  
  • Implement Microsoft DirectX Image Transformation Filters in ASP.NET 2.0Dec 07, 2006. This article describes an easy approach to creating custom Web controls used to display Microsoft DirectX Image Transformation filter effects in an ASP.NET 2.0 web page.
  • Using True Vision to Create 3D DirectX Animation in C# and .NETFeb 21, 2006. This article will give you an easy way to create 3D animation using the True Vision Game Engine. True Vision wraps the DirectX framework for a more straightforward way of 3D game development in .NET.
  • Playing AVI Files using DirectX 9 with C# and .NETNov 24, 2005. Ever wonder how to play videos in .NET? This article will show you how to use the managed DirectX 9 Video class to play avi video files.
  • Liquid Brain using Managed DirectX 9.0May 07, 2003. Liquid Brain is a Managed DirectX animated example of hexagonally close packed spheres.
  • ShootDraw: Managed DirectX Application WizardMar 10, 2003. The Managed DirectX Application Wizard has created this ShootDDraw project for you as a starting point.This file contains a summary of what you will find in each of the files that make up your project.
  • Space Breakout - 2D Game Developed Using DirectX and C#Apr 11, 2002. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.
  • Space Breakout - 2D Game Developed using DirectX and C#Apr 11, 2002. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers. Unfortunately if youve tried to develop smooth detailed animation using GDI+ you have undoubtedly discovered that just how slow it can be. Consequently it is not particularly suited to games development, if you want to really take advantage of your 1 gig + processor and that fancy new graphics card youre going to have to get a little more low level and dirty, enter Microsofts DirectX API.
  • Changing Screen Resolution Programmatically via DirectXOct 14, 2009. In this article, learn how to change display settings (resolution, bit count, etc.) via DirectX libraries.
  • Movie Player using Managed DirectXJan 21, 2006. The attached source code is a Movie Player written in C#, using Managed DirectX.
  • Generating 3D Scatter Plot using C# and DirectXJun 17, 2003. The attached source code sample and article explains how to generate a 3D Scatter Plot using C# and DirectX.
  • BuckyBalls: An Animated DirectX9 DemonstrationJun 02, 2003. BuckyBalls is an animated Managed DirectX demonstration. A buckyball, or fullerene, is a complex carbon molecule whose full name is buckminsterfullerene. The molecule contains 60 carbon atoms which form what is called a truncated icosahedron. It is shaped like a soccer ball or a geodesic dome, and is named after Buckminster Fuller, the inventor of the geodesic dome.
  • How To Setup Visual Studio Community For Graphical Programming In C++Apr 30, 2022. In this article, you will learn how to setup visual studio community for graphical programming in c++.
  • How To Check Graphics Card In Windows 10Oct 14, 2019. This article provides insights into Graphics Card Information on Windows 10, explaining its significance, types, and methods to check it.
  • Building a Stereoscopic ApplicationOct 28, 2011. The task is to develop a stereoscopic applications including visual stereocomponents (Stereo Vision components). This stereoscopic application can be used in architectural visualization, engineering and scientific visualization, educational programs and entertaining programs. As means of the development language, C# and DirectX 9.0 have been chosen.
  • Building Isometric ApplicationsSep 28, 2009. The task is put to develop the three-dimensional graphic interface including visual stereocomponents (Stereo Vision compoNents), three-dimensional forms (Shapes) and isometric applications (Isometric Application). As means of development language C # and DirectX 9.0 has been chosen.
  • Creating Games With the AllegNet Game LibraryNov 29, 2005. In this article I will show you the way of creating simple games with the AllegNet game library for .NET.
  • BreakOut 3DSep 05, 2003. I really miss those days when everything was simple and in 2D. But now it’s different, people today must have everything in 3D. So here it is, my version of breakout.
  • Airplane War 0.2Jun 24, 2003. This is a very basic flight simulator designed in c# and directx 9 which was released yesterday. It is expected to be buggy but has enough information to allow you to learn about the new directx 9 managed code.
  • Virtual Piano in C#Jan 28, 2003. In this application, the author shows you how to write a virtual piano using DirectDraw of DirectX 9.
  • Working With DirectDraw and Bitmap ImagesSep 05, 2002. This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
  • Double Buffer Drawing with DirectDraw: Part1Aug 15, 2002. Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
  • Welcome to DX-CornerAug 14, 2002. In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
  • Nemesis-7rc1 ( Codename Deviate)Jun 13, 2002. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
  • ExoEngine - A C# OpenGL 3D EngineApr 12, 2002. For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform.