Sudoku generating and solving using C# in PocketPC SDK
Tags: .Net, C#, C# application for pocketPC, C# examples, dancing links algorithm, games, Games Programming, Games Programming in C#, Pocket PC, sudoku, sudoku game, sudoku puzzle
The article is about a program writen in C# to create a simple game application - sudoku. The game can generate several diffculty level sudokus with one solution, solve previously entered puzzles etc.
The sudoku game which sources can be downloaded above is a simple C# application created for pocketPC to show the use of Knuth's dancing links algorithm implementation to solve any sudoku puzzle.
The main idea is to transform sudoku grid into a bitwise matrix as it is described in Knuth's lessons to use a simple algotirhm to find combination of lines in the matrix that create one line filled with 1's without repeating.
The interface is simple and created using a button array.
There are 2 main ideas implmented in the game :
- Is a solver itself. (solver.cs - implementation of a solver class ).
- How to generate a valid uniq solution sudoku puzzle.
In order to do so, I have used a few tricks to increase generation speed :
- First I fill first 27 places (main diagonal - top left qubicle, middle qubicle and lower right qubicle with a random set of numbers 1..9, since there are no intersections it is quiet easy to do).
- I use solver to find a first possible solution for a created grid.
- I start removing numbers until I get a predefined number of clues left on grid while solution is unique.
If removing a number I get a non unique solution ( or solution can not be found) the number is put back and so on.