Short answer: yes—plugging a game into a SwiftUI app is straightforward. The cleanest paths are:

Yep—totally doable. You’ve got two clean paths:

Below is a step-by-step, no-code blueprint that covers both.

1) Decide the integration strategy

Pick the engine

Choose how it shows up in your app

Define game state boundaries

2) Create a separate game module

Isolate the game

Organize assets

Add required capabilities

3) Wire the engine into Xcode

Native engines

Unity/Unreal as a library

4) Expose a SwiftUI-friendly surface

Create a thin SwiftUI wrapper around the game view

Define navigation points

5) Coordinate app & game lifecycle

Handle foreground/background

Resource ownership

6) Input, controls, and UX polish

Input routing

Haptics & audio

UI overlays

7) Data: save, sync, and services

Persistence

Game Center (optional)

Monetization

8) Performance & stability

Frame budget

Device matrix

9) Testing & rollout

Automated checks

Feature flags

Beta via TestFlight

App Store readiness

Quick recipes (choose one and go)

SpriteKit (2D, native):

SceneKit (3D, native):

RealityKit (AR):

Metal (custom):

Unity/Unreal (as a Library):

Common pitfalls (avoid these)

If you tell me your target (SpriteKit, Unity, etc.) and how you want it to appear (tab, modal, embedded), I’ll tailor these steps into a punch-list for your exact setup.