If this is your first article on HoloLens development, I highly recommend you read the following articles on how to set up your machine to build HolLens apps. These two articles will guide you on how to install HoloLens Tool and simulator, and how to configure your Visual Studio 2015 Updated to get started with HoloLens.
In this article, you will learn how to write your first, Hello World app for HoloLens.
Here are the steps to get started with HoloLens App:
- Start Unity
- Select New
- Enter a project name (e.g. "HelloWorldHoloLens")
- Enter a location to save your project
- Ensure the 3D toggle is selected
- Select Create project
When Unity designer load make sure the Default layout is selected from the Layout drop-down list.
Now double click on the Main Camera from the Hierarchy tab.
Change camera position, Clear flags, Background, and Clipping Planes in Inspector tab.
Now add the Hologram, from Toolbar select Game Object and select 3D Object and select 3D Text.
Provide text “Hello World” in Object Name and Text Mesh and other properties like Position, Scale, Font, Style, Color in Inspector tab.
You can view the Scene using the click on the Game tab.
Now Save your created Scene.
Give an appropriate name and browse the location and click the Save button.
Now time to build the application. Go to the File tab and click on Build Settings…
And select the following
- Click on Add Open Scenes and select created scene
- Select Platform “Windows Store”
- Select SDK “Windows 10” from SDK
- Select D3D from UWP Build Type
- Check Unity C# Projects
- Modify Player Settings
- And click Build
Create a new folder “App” name and select that, click Select Folder
Wait until the project build. Once done then double click on the solution file.
Now select Release and x86 from Debug and select the HoloLens Emulator form the emulator list. Then click on the Debug icon.
Wait until emulator start
This article shows how we can create 3D Text using the HoloLens app using Unity on Windows 10. The article also covered the installation process of the Unity and deployment process.
Stay tuned for more articles. Feel free to share your feedback and comments.