| Concept | Description | 
		
			| public | Accessible from any code, anywhere in the project. | 
		
			| private | Accessible only within the same class or struct. | 
		
			| protected | Accessible within the same class and derived classes. | 
		
			| internal | Accessible within the same assembly. | 
		
			| protected internal | Accessible within its own assembly or by derived classes. | 
		
			| class | Defines a class, a blueprint for creating objects. | 
		
			| interface | Declares a contract that classes can implement. | 
		
			| struct | Creates a value type holding data directly. | 
		
			| enum | Defines an enumeration, a set of named constants. | 
		
			| record | Defines an immutable data class. | 
		
			| string | Represents text data. | 
		
			| int | A 32-bit integer. | 
		
			| bool | Represents a Boolean value (true or false). | 
		
			| double | A double-precision floating-point number. | 
		
			| decimal | Used for high-precision decimal numbers. | 
		
			| var | Allows the compiler to infer the type of a variable. | 
		
			| static | Belongs to the type itself rather than an instance. | 
		
			| virtual | Allows a method to be overridden in a derived class. | 
		
			| override | Provides a new implementation of a virtual method. | 
		
			| abstract | Must be implemented by derived classes. | 
		
			| async | Marks a method as asynchronous. | 
		
			| await | Waits for the completion of an asynchronous operation. | 
		
			| if, else | Executes code based on a conditional expression. | 
		
			| switch | Allows multiple branches of execution. | 
		
			| for, foreach | Used for iterating over collections or repeating code. | 
		
			| while, do | Executes a block of code repeatedly. | 
		
			| break | Exits a loop or a switch statement. | 
		
			| continue | Skips the rest of the current loop iteration. | 
		
			| return | Exits a method and optionally returns a value. | 
		
			| throw | Throws an exception. | 
		
			| try, catch, finally | Surrounds code that might throw an exception. | 
		
			| null | Represents the absence of a value. | 
		
			| default | Provides the default value of a type. | 
		
			| using | Ensures that resources are properly disposed of. | 
		
			| is | Checks if an object is of a specific type. | 
		
			| as | Safely converts an object to a specific type. | 
		
			| new() | Instantiates a new object. | 
		
			| nameof | Retrieves the name of a variable or type as a string. | 
		
			| when | Adds a condition to pattern matching. | 
		
			| fixed | Pins a pointer in memory to prevent garbage collection from moving it. | 
		
			| unsafe | Allows code that uses pointers. | 
		
			| stackalloc | Allocates memory on the stack. | 
		
			| volatile | Indicates that a field may be modified by multiple threads. | 
		
			| value | Refers to the value being assigned in a property setter. | 
		
			| get | Defines a property accessor that retrieves the value. | 
		
			| set | Defines a property mutator that sets the value. | 
		
			| yield | Used in iterator methods to provide a value to the enumerator object. | 
		
			| partial | Allows a class or method to be defined in multiple files. | 
		
			| where | Specifies constraints on generic type parameters. |