Physics Behaviors in Silverlight 3.0


Hi All,

From last two days, I was learning about the “Physics Behaviors”. How to Use Them? How to Apply Them? I am not at all good in Physics. But, tried some “Physics Behaviors” in my game. I have seen some “COOOOOOOOOOL” Demos from the below site -

http://www.andybeaulieu.com/Default.aspx?tabid=67&EntryID=165

and I got inspired by “Andy Beaulieu”. Thanks to Andy!!.

I have downloaded a library called “PhysicsHelper 3.0.0.1 Beta”. Below is a link for the same-

http://physicshelper.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=30208

This is Awesome!!

So, just to see some capabilities of “Physics Behaviors” using in Silverlight 3.0, I have designed a simple game. Well, You can “Play” Online. Below is the demo -




Important Note – The above Demonstration is “without writing any Code”. I have used Microsoft Expression Blend 3.0. That’s All!!

But in this Blog I am not writing “How to do that?" Step – By – Step Lab Manual as usual. The reason is I want to understand first How the Physics Works for these behaviors by My Self. Once I am done with that, I will come up with Step By Step Lab Manual.

Till the Time Enjoy !!