Reading a RGB from a DirectDraw Surface
Hello
Please help me!! In order to do some sprite collision, does anybody know how I can read each rgb value from a direct draw surface?
I see that from a Bitmap you can use getPixel() method but there is no such method when using a DDS. Please help me as it is crucial in order for me to finish my game.
Nick.
tariqboss_2000Posted Mar 30, 2005, 4:46 AM
nick 0Posted Aug 30, 2004, 3:02 PM
MykoninePosted Aug 30, 2004, 1:49 AM