For Loop to draw a Checkerboard in the GDIDrawer


Use the for loop to draw a Checkerboard in the GDIDrawer.

When the program starts, ask the user to input the size of the square in pixels.

The value accepted from the user will be checked in a loop, and must be a valid integer in the range of 10 to 200.

All exceptions must be handled.

The user will be trapped in the loop until a valid square size has been entered.

The square size must be evenly divisible into the size of the GDIDrawer window (600 and 800). The remainder of
dividing the GDIDrawer window size by the square size should be zero.

Hint:

Use the remainder operator (%) to determine if the square size is evenly divisible into 800 and 600. Set the scale
of the drawing window to the square size. Draw a checkerboard by using the remainder operator to determine if the
x and y location is even or odd (x % 2 == 0 indicates even, x % 2 == 1 indicates odd), and switch the drawing colors.
Code:

Console.Title = "Checkboard Draw";
int
irange = 0;

bool bError;

Console
.WriteLine("{0, 40}", "Checkerboard GDIDrawer");

do

{
   
try
    {
        bError = false;
        Console.Write("\nEnter the size of the squares: ");
        irange = int.Parse(Console.ReadLine());

 
        if ((irange < 10) || (irange > 200))
        {
            Console.Write("\nThe value entered is out of range.");
            continue;
       }

 
    }
    catch (FormatException)
    {
        Console.Write("\nAn incorrect character was entered");
        continue;
    }
   
finally
    {
        Console.Write("");
        bError = true;
    }
    for (int row = 0; row <= irange / 800; row++)
        for (int column = 0; column <= irange / 600; column++)
        {
            Color color;
            if (row % 2 == 1)
            {
                if (column % 2 == 0) color = Color.Blue;
                else color = Color.Red;
            }
           
else
            {
                if (column % 2 == 0) color = Color.Red;
                else color = Color.Blue;
            }
            CDrawer Canvas = new CDrawer(800, 600);
            Canvas.Scale = irange;
            Canvas.AddRectangle(row, column, irange, irange, color);
        }

}
while
(bError);
Console
.Write("Press the <Enter> key to exit: ");
Console
.Read();


Output:

checkerboard output.jpg