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It implements the Windows-specific portion of a FrameworkDispatcher class.

With FrameworkDispatcher we can call Update function which updates the power state and media objects.

Here is how we can use it:

FrameworkDispatcher.Update();

When we go to the definition right clicking on Update or FrameworkDispatcher:

XNA.gif

We will be getting this metadata:

#region Assembly Microsoft.Xna.Framework.dll, v4.0.30319
// C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll
#endregion

using System;

namespace Microsoft.Xna.Framework
{
// Summary:
// Implements the Windows-specific portion of a FrameworkDispatcher class.
public static class FrameworkDispatcher
{
// Summary:
// Updates the status of various framework components (such as power state and
// media), and raises related events.
public static void Update();
}
}