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Creational Design Patterns
Posted by
Sukesh Marla
in
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Design & Architecture
on
Sep 19, 2012
Design Patterns are Reusable and Documented solutions for commonly occurring problems in software development.
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Creational Patterns
We use the "new" keyword whenever we want to create a new object and creational patterns solve problems related to the creation of objects.
They are:
Singleton
- Ensures that only a single instance of a given object can exist at a context
Factory
- Factory Method Pattern defines an interface for creating an object, but let the subclasses decide which class to instantiate.
Abstract Factory
- It provides an Interface for creating families of related or dependent objects without specifying their concrete classes
Builder
- Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Prototype
- Allow to create new instance from existing one.
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Result
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Favorite Computer Manufacturer
Who is your favorite Computer manufacturer?
Lenovo
HP
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Sony
Who is your favorite Computer manufacturer?
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Votes
%
Lenovo
40
10.36
HP
19
4.92
Dell
212
54.92
Toshiba
54
13.99
Acer
47
12.18
Sony
14
3.63
Total
386
100%