Design Patterns & Practices
Design patterns & practices accelerate the design and development of custom applications and reduce project technical risks. Here you may find Design Patterns & Practices related articles and news.

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  • Design Patterns - Singleton

    In this article, I am explaining about the singleton design pattern and its common application areas. Singleton is one of the design patterns in the Gang of Four (GoF) design patterns.
  • Design Patterns - Factory

    In this article, I am explaining the Factory design pattern from the Gang of Four (GoF) design patterns
  • Facade Design Pattern In C#

    C# Facade Pattern is used in hiding complexity of large systems and provide simpler interfaces. In this article, we will understand what Facade Pattern is and when and how to use a facade pattern in C
  • Design patterns: Facade

    Facade design pattern is a good programming pattern when the system is large and there is a large number of interrelated classes. Here we are going see what is facade design pattern and its usage.
  • Decorator Design Pattern in C#

    This video talks about the decorator design pattern in C# along with some best practices and examples.
  • Factory Design Pattern In JavaScript

    In this article, we will learn about Factory Pattern, one of the core design principles in JavaScript.
  • Don't Repeat Yourself (DRY) - Part Three

    In this article, we are going to discuss the final issue - Repeated Execution Pattern. This pattern can be used when you see similar chunks of code repeated at several places.
  • An Elegant C# Data Access Layer using the Template Pattern and Generics

    The GOF Template pattern coupled with .NET 2.0 Framework generics provides an awesome synergistic alliance. This article demonstrates how to drastically reduce the amount of code required in buildin
  • Design Pattern Interview Questions

    This article covers Design Pattern Interview Questions including factory design pattern, abstract factory design pattern, prototype pattern and more.
  • Dependency Injection Pattern

    In this article, we will see three basic types of Dependency Injection: Construction Injection, Setter Injection, and Interface based Injection.
  • Builder Design Pattern Using C#

    In this article, we will understand the Builder Design Pattern, when we should actually use it, and a practical example along with the disadvantages and advantages of it.
  • Don't Repeat Yourself (DRY) - Part Two

    In this article, we will be discussing one of the DRY issues - Repeated Logic - and some of the possible solutions to address this issue.
  • Dont Repeat Yourself (DRY) Design Principle

    DRY principle states that each small pieces of knowledge (code) may only occur exactly once in the entire system. Learn what Dont Repeat Yourself (DRY) Design Principle is and how it is implemented in
  • Strategy Design Pattern Using C#

    In this article, we will understand what Strategy Pattern is and when we actually need to use it, along with a practical example and real-life use case.
  • Observer Design Pattern in C#

    In this article you'll learn how to implement the Observer Design Pattern in C#.
  • Observer Design Pattern Using C#

    In this article, we will understand what Observer Pattern is and when we actually need to use it, along with a practical example and real life use case.
  • Getting Started With Repository Pattern Using C#

    This article explains the repository pattern in C# and will create a simple example to provide a basic idea of how the repository pattern works.
  • Singleton Pattern In C#

    In this article, you will learn about the singleton pattern in C#.
  • Adapter Design Pattern Explained Simply

    This article will explain the adapter design pattern , its practical use case with its benefits and drawbacks.
  • Builder Pattern

    Builder pattern falls under the Creational design pattern. The Builder pattern separates the construction phase of a complex object from its representation so that the same construction logic can be u
  • Iterator Design Pattern

    This article, explains how to use the Iterator pattern to manipulate any collection of objects. To explain this I am using two interfaces IEnumerator and IEnumerables.
  • Strategy Pattern in .NET

    The Strategy design pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
  • Strategy Design Pattern

    The Strategy pattern involves separating an algorithm from its host class and putting it in a separate class. When there are multiple strategies available for an algorithm, for a given problem it is a
  • Learn Design Pattern - Builder Pattern

    In this article we will talk about the Builder Pattern.
  • Learn Design Pattern - Abstract Factory Pattern

    In this article we will create an ASP.Net application using Abstract Factory Pattern.
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