Introduction
 
In HTML5 we can draw graphics using HTML elements instead of depending on images or third-party components like Flash.
There are the following two type of graphics elements:
     - Canvas
     
- Scalable Vector Graphics (SVG) 
Canvas Element
 
The <canvas> element:
     - helps the browser to draw shapes and images without any plugin.
     
- is used to draw graphics, on the fly, via scripting.
     
- has several methods for drawing paths, boxes, circles, characters and adding images. 
The following is a sample of drawing a rectangle using a Canvas Element:
 
 
The following is a sample of drawing a circle using a Canvas Element:
 
 
 
Scalable Vector Graphics (SVG)
 
A <SVG> element:
     - is based on vector-based family of graphics.
     
- defines graphics in XML Format.
     
- creates graphics that does not lose any quality when zoomed or resized 
The following is a sample of drawing a rectangle using an <SVG> Element:
 
 
  
 
The following is a sample of drawing a circle using an SVG Element:
 
 
Differences between Canvas and SVG elements
 
     
         
             | Canvas | svg 
 | 
         
             | Canvas draws 2D graphics, on the fly (with a JavaScript). | SVG defines the graphics in XML format. | 
         
             | Resolution dependent. | Resolution independent. | 
         
             | Canvas is rendered pixel by pixel. | In SVG, each drawn shape is remembered as an object. | 
     
 
 
 
 
In this article, we studied Graphic Elements in HTML5.