C#  

Interface vs Abstract Class in C#: Real-World and Programming Examples Explained in Simple Language

Introduction

When you start learning object-oriented programming in C#, two important concepts you will quickly come across are Interfaces and Abstract Classes. At first, many beginners feel confused because both seem to do similar things: they allow you to define a structure and force child classes to follow certain rules.

However, Interfaces and Abstract Classes are not the same, and choosing the correct one is extremely important when designing software architecture.

This article explains:

  • What an interface is

  • What an abstract class is

  • Real-world examples

  • Programming examples

  • Key differences

  • When to use which

  • Which one is better in C#

The goal is to help you understand these concepts in the simplest possible way so you can confidently use them in real projects.

Understanding Interface

What Is an Interface?

An interface in C# is like a contract that defines what methods or properties a class must implement. However, the interface itself does not provide any implementation.

Think of an interface as a promise. If a class implements an interface, it must fulfil all the methods defined inside the interface.

Real-World Example of Interface

Imagine a USB port on a computer.
A USB port defines rules such as:

  • Shape of the connector

  • Voltage

  • Signal type

A USB port does not care:

  • Whether the device is a mouse

  • Or a keyboard

  • Or a printer

  • Or a pen drive

As long as the device follows the USB contract, it will work.

Similarly, an interface defines the structure, not the implementation.

Understanding Abstract Class

What Is an Abstract Class?

An abstract class is a class that cannot be instantiated directly. It may contain:

  • Fully implemented methods

  • Partially implemented methods

  • Abstract methods (without body)

Abstract classes are used when you want to provide common functionality to multiple related classes while also enforcing certain rules.

Real-World Example of Abstract Class

Consider a general concept: Vehicle.
All vehicles share common features:

  • All have wheels

  • All have engines

  • All need fuel

  • All have a speed

But each type of vehicle behaves differently:

  • A car accelerates in one way

  • A bike accelerates differently

  • A truck accelerates differently

So you can create an abstract Vehicle class, give it:

  • Shared properties like Speed

  • Shared methods like StartEngine

  • Abstract methods like Accelerate

Each child class will provide its own version of Accelerate.

Interface vs Abstract Class: Programming Examples

Interface Example

public interface IAnimal
{
    void Eat();
    void Speak();
}

Now, any class implementing this interface must follow the contract:

public class Dog : IAnimal
{
    public void Eat()
    {
        Console.WriteLine("Dog is eating.");
    }

    public void Speak()
    {
        Console.WriteLine("Dog barks.");
    }
}

public class Cat : IAnimal
{
    public void Eat()
    {
        Console.WriteLine("Cat is eating.");
    }

    public void Speak()
    {
        Console.WriteLine("Cat meows.");
    }
}

Here, both Dog and Cat obey the IAnimal contract.

Abstract Class Example

public abstract class Vehicle
{
    public int Speed { get; set; }

    public void StartEngine()
    {
        Console.WriteLine("Engine started.");
    }

    public abstract void Accelerate();
}

Child classes:

public class Car : Vehicle
{
    public override void Accelerate()
    {
        Speed += 10;
        Console.WriteLine("Car speed: " + Speed);
    }
}

public class Bike : Vehicle
{
    public override void Accelerate()
    {
        Speed += 5;
        Console.WriteLine("Bike speed: " + Speed);
    }
}

This shows how shared behaviour comes from the abstract class and unique behaviour from the child classes.

Real-World Analogy: Interface vs Abstract Class

ConceptInterfaceAbstract Class
AnalogyA rulebook or contractA partially completed blueprint
DefinesOnly rulesShared behaviour + rules
RelationshipCan be implemented by any unrelated classFor classes with common ancestry
ExampleUSB port rulesBase vehicle class

Technical Differences Between Interface and Abstract Class

1. Implementation

  • Interface
    Cannot have implementation (until C# 8 introduced default methods, but still limited).

  • Abstract Class
    Can have both abstract and non-abstract methods.

2. Inheritance

  • Interface
    A class can implement multiple interfaces.

  • Abstract Class
    A class can inherit only one abstract class (single inheritance).

3. Constructors

  • Interface
    Cannot have constructors.

  • Abstract Class
    Can have constructors for initialising common fields.

4. Use Cases

  • Interface
    For defining capability or behaviour (like IPrintable, ICloneable).

  • Abstract Class
    For defining a parent class with shared logic.

5. Fields

  • Interface
    Cannot contain fields.

  • Abstract Class
    Can contain fields.

When Should You Use an Interface?

Use an interface when:

  1. You want to define a capability
    Examples:

    • IFlyable

    • IRunnable

    • ISerializable

  2. You want multiple inheritance of behaviour
    A class can implement many interfaces.

  3. You want to make components loosely coupled
    Helps in Dependency Injection.

  4. You want different unrelated classes to follow the same rules
    Example:

    • A Car and a Printer may both implement IStartable, though they are unrelated.

  5. You want to achieve contract-based design
    Useful in service layers, repositories, and API designs.

When Should You Use an Abstract Class?

Use an abstract class when:

  1. You want to build a base class
    Example:
    Animal, Vehicle, Employee.

  2. You want to provide shared functionality
    Example: methods like StartEngine, Login, Validate.

  3. You expect all child classes to share common behaviour
    Abstract class works best for related classes.

  4. You need fields, constructors, or full method implementations
    Interfaces do not provide these features.

  5. You are designing a hierarchical system
    For example:
    Vehicle → Car → SportsCar

Real-World Business Example

Scenario

You are designing a payment system for an e-commerce application.

Abstract Class Approach

Create a base class called Payment:

public abstract class Payment
{
    public decimal Amount { get; set; }

    public void ValidateAmount()
    {
        if (Amount <= 0)
            throw new Exception("Invalid amount");
    }

    public abstract void Pay();
}

Child classes:

  • CardPayment

  • WalletPayment

  • NetBankingPayment

They all share common logic like validation but implement their own Pay() method.

Interface Approach

Define capabilities:

public interface IRefundable
{
    void Refund();
}

Now only some payment methods implement Refund, not all.
This is a perfect use case for interface-based capability.

Side-by-Side Comparison Table

FeatureInterfaceAbstract Class
MethodsOnly signatures (no body)Can have full method implementations
FieldsNot allowedAllowed
ConstructorsNot allowedAllowed
Multiple InheritanceAllowedNot allowed
Use CaseDefine capabilityDefine base class
Supports Access ModifiersLimitedFull support
Code ReuseNoYes

Which Is Better to Use in C#?

There is no universal answer.
Both serve different purposes.

However, here is the general guideline:

Use Interface When

  • You want a simple contract

  • You need loose coupling

  • You expect multiple unrelated classes to share behaviour

  • You want to support dependency injection

Use Abstract Class When

  • You have a parent-child relationship

  • You want to share common logic

  • You need constructors, fields, or partial implementation

  • Your classes are closely related

Modern C# Note

Interfaces have become more powerful since C# 8 added default methods.
However, abstract classes still provide:

  • Constructors

  • Fields

  • Protected members

  • Better code reuse

Thus, abstract class remains the best choice for common base functionality, while interfaces remain best for contracts.

Summary

Interfaces and abstract classes both help structure applications, but their purpose is different.

Interface

A contract that defines what a class must do, without specifying how it must do it.

Abstract Class

A partially implemented base that provides shared logic as well as rules for child classes.

Which One Should You Choose?

  • If you want capability, choose interface.

  • If you want reusable code, choose abstract class.

  • If you want multiple inheritance, choose interface.

  • If your classes share common behaviour, choose abstract class.

Both concepts are equally important, and understanding when to use each is essential for writing clean, professional C# code.