Quick Memory Aid: "SOLID"
S - Single Responsibility Principle
O - Open/Closed Principle
L - Liskov Substitution Principle
I - Interface Segregation Principle
D - Dependency Inversion Principle
1. Single Responsibility Principle (SRP) 📝
"One Class, One Job"
Official Definition: A class should have only one reason to change, meaning that a class should have only one job or responsibility.
Rule: A class should have only one reason to change.
❌ Bad Example:
public class Employee{
public void SaveEmployee() { /* Save to database */ }
public void SendEmail() { /* Send email notification */ }
public void GenerateReport() { /* Generate PDF report */ }
}// Problem: 3 different reasons to change this class!✅ Good Example:
public class Employee{
public string Name { get; set; }
public decimal Salary { get; set; }
}
public class EmployeeRepository{
public void SaveEmployee(Employee emp) { /* Save logic */ }
}
public class EmailService{
public void SendEmail(string message) { /* Email logic */ }
}
public class ReportGenerator{
public void GenerateReport(Employee emp) { /* Report logic */ }
}Memory Tip: "Single = Solo = One job per class"
2. Open/Closed Principle (OCP) 🔓🔒
"Open for Extension, Closed for Modification"
Official Definition: Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This means you should be able to add new functionality without changing existing code.
Rule: Classes should be open for extension but closed for modification.
❌ Bad Example:
public class AreaCalculator{
public double CalculateArea(object shape)
{
if (shape is Rectangle rect)
return rect.Width * rect.Height;
else if (shape is Circle circle)
return Math.PI * circle.Radius * circle.Radius;
// Need to modify this method for new shapes!
return 0;
}
}✅ Good Example:
public abstract class Shape{
public abstract double CalculateArea();
}
public class Rectangle : Shape{
public double Width { get; set; }
public double Height { get; set; }
public override double CalculateArea() => Width * Height;
}
public class Circle : Shape{
public double Radius { get; set; }
public override double CalculateArea() => Math.PI * Radius * Radius;
}
public class AreaCalculator{
public double CalculateArea(Shape shape) => shape.CalculateArea();
// No need to modify for new shapes!
}Memory Tip: "Open door for new features, Closed door for changes"
3. Liskov Substitution Principle (LSP) 🔄
"Subclasses Must Be Substitutable"
Official Definition: Objects of a superclass should be replaceable with objects of its subclasses without breaking the application. In other words, if S is a subtype of T, then objects of type T may be replaced with objects of type S without altering any of the desirable properties of the program.
Rule: Objects of a superclass should be replaceable with objects of a subclass without breaking functionality.
❌ Bad Example:
public class Bird{
public virtual void Fly() => Console.WriteLine("Flying...");}
public class Penguin : Bird{
public override void Fly() => throw new Exception("Can't fly!");
// Breaks LSP - penguin can't substitute bird behavior}✅ Good Example:
public abstract class Bird{
public abstract void Move();}
public class FlyingBird : Bird{
public override void Move() => Console.WriteLine("Flying...");}
public class SwimmingBird : Bird{
public override void Move() => Console.WriteLine("Swimming...");}
public class Eagle : FlyingBird { }public class Penguin : SwimmingBird { }Memory Tip: "Lisa (Liskov) can substitute any family member in photos"

Join the conversation! Your thoughts help the community grow.