http://create.msdn.com/en-US/education/catalog/sample/bloom
How can I change/configure this to bloom only a certain colour or a certain object (eg - a specific sprite)?
I tried the following (to bloom only the lasers), but it doesn't work:
| protected override void Draw(GameTime gameTime) { bloom.BeginDraw(); bloom.Settings = BloomSettings.PresetSettings[7]; //bloom off GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null); if (bombs.bombsAlive > 0) bombs.Draw(spriteBatch); spriteBatch.End(); bloom.Settings = BloomSettings.PresetSettings[6]; //bloom on spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null); if (lasers.lasersAlive > 0) lasers.Draw(spriteBatch); spriteBatch.End(); bloom.Settings = BloomSettings.PresetSettings[7]; //bloom off spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null); if (enemies.enemiesAlive > 0) enemies.Draw(spriteBatch); if (projectiles.bulletsAlive > 0) projectiles.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } |
I've tested my bloom settings 6 and 7 individually, and they work as they should, when tested on a complete scene. BloomSettings.PresetSettings[6] creates bloom while BloomSettings.PresetSettings[7] has no bloom effects.
Anyone have any ideas?
time and spacePosted Aug 7, 2011, 7:43 AM