- Which object needs to be created.
- Managing the life time of the object.
- Managing the build-up and tear down concerns of the object.
Definition:
"Define an interface for creating an object, but let subclasses decide which class to instantiate"
C# Implementation of Factory method
abstract class Factory
{
public abstract Product GetProduct(); //Factory Method Declaration
}
class concreteFactoryforProcuct1 : Factory
{
public override Product GetProduct() //Factory Method Implementation
{
return new Product1();
}
}
class concreteFactoryforProcuct2 : Factory
{
public override Product GetProduct() //Factory Method Implementation
{
return new Product2();
}
}
interface Product
{
void GetDetails();
}
class Product1 : Product
{
public void GetDetails()
{
Console.WriteLine("Product1 Details are Called");
}
}
class Product2 : Product
{
public void GetDetails()
{
Console.WriteLine("Product2 Details are called");
}
}
protected void Page_Load(object sender, EventArgs e)
{
Factory[] objFactories = new Factory[2];
objFactories[0] = new concreteFactoryforProcuct1();
objFactories[1] = new concreteFactoryforProcuct2();
foreach (Factory objFactory in objFactories)
{
Product objProduct = objFactory.GetProduct();
objProduct.GetDetails();
}
}

Dheeraj KumarPosted Sep 30, 2016, 2:23 AM
Why client needs to know all types of factories system has and what if new product comes into the picture ?
Gowtham RajamanickamPosted Apr 15, 2016, 1:20 PM
Very nice one...
Mukesh KumarPosted Nov 20, 2015, 1:00 AM
Good One
satya raiPosted Mar 2, 2011, 4:01 AM
Nice
Subodh GholapPosted Aug 5, 2009, 1:49 PM
Factory methods are not allow to call the constructor.