![]()
Coding is not just about making things work. It is about designing software that remains clear, flexible, and resilient as requirements evolve.
The SOLID principles are five timeless guidelines that elevate code quality from basic implementation to architectural excellence. Below is a practical and real-world breakdown of each principle.
1. S — Single Responsibility Principle (SRP)
Definition: A class should have only one responsibility and should perform that responsibility well.
Real-World Example (Restaurant):
Chef cooks
Waiter serves
Cashier handles billing
If one person handled all roles, the system would collapse. The same applies to classes.
Benefits:
Pro Tip: If a class starts taking on multiple responsibilities, split it into smaller focused classes.
2. O — Open/Closed Principle (OCP)
Definition: Classes should be open for extension but closed for modification.
Real-World Example: In an e-commerce system, when adding new payment methods, you should extend existing functionality instead of editing old code.
Benefits:
Prevents breaking existing features
Stabilizes core functionality while keeping extensions flexible
Scalability becomes easier
Pro Tip: Use inheritance or interfaces to add new behaviors without modifying established code.
3. L — Liskov Substitution Principle (LSP)
Definition: Subclasses should be replaceable with their base classes without altering the correctness of the program.
Real-World Example:
Benefits:
Ensures reliable polymorphism
Keeps inheritance behavior predictable
Prevents runtime issues caused by unexpected subclass behavior
Pro Tip: Before creating a subclass, ask: “Can this fully behave like the parent class?”
4. I — Interface Segregation Principle (ISP)
Definition: Clients should not be forced to depend on interfaces they do not use.
Real-World Example: A “Printer” interface containing Print(), Fax(), and Scan() forces simple printers to implement unused methods.
Benefits:
Smaller and more focused interfaces
Cleaner and modular design
Easier for testing and scaling
Pro Tip: Break large interfaces into multiple purpose-specific interfaces.
5. D — Dependency Inversion Principle (DIP)
Definition: Depend on abstractions, not concrete implementations.
Real-World Example: A NotificationService should not depend on Email or SMS directly. Both should implement a shared interface, ensuring easy swapping.
Benefits:
Improves testability and flexibility
Allows swapping implementations effortlessly
Creates a future-proof architecture
Pro Tip: Always design classes to depend on interfaces or abstract classes.
Final Professional Tip
Before writing or modifying any class, ask: “If this changes tomorrow, will my code survive?”
Being SOLID is not optional for modern software development.
It is the foundation of clean, scalable, maintainable, and future-ready code.