TECHNOLOGIES
FORUMS
JOBS
BOOKS
EVENTS
INTERVIEWS
Live
MORE
LEARN
Training
CAREER
MEMBERS
VIDEOS
NEWS
BLOGS
Sign Up
Login
No unread comment.
View All Comments
No unread message.
View All Messages
No unread notification.
View All Notifications
Answers
Post
An Article
A Blog
A News
A Video
An EBook
An Interview Question
Ask Question
Forums
Monthly Leaders
Forum guidelines
Tomas Westerlund
NA
38
31.8k
Creating a delay for my board piece?
Dec 26 2011 12:18 AM
Hi,
I am creating a board game and I want the board piece to jump to the next "box"/"slot" with a delay. For example I roll a 6 then I want the character to go to slot 1, slot 2, slot 3 etc. until slot 6 with a small delay as it was a real game.
However I can't get it to work. Right now I have this code in Draw:
[code] protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(background, new Rectangle(0,0, 800, 800), Color.White);
spriteBatch.End();
/* for (int x = 0; x < 40; x++)
{
spriteBatch.Begin();
spriteBatch.Draw(background, gameBoard.board[x], Color.Red);
spriteBatch.End();
}
*/
spriteBatch.Begin();
spriteBatch.Draw(benderPiece, new Rectangle((int)benderPos.X, (int)benderPos.Y, 50, 50), Color.White);
spriteBatch.End();
spriteBatch.Begin();
spriteBatch.DrawString(spriteFont, dice.ToString(), new Vector2(125, 125), Color.Black);
spriteBatch.End();
spriteBatch.Begin();
if (playerMoved == false && dice != 0)
{
for (int i = 0; i <= dice; i++)
{
benderPos.X = gameBoard.board[benderSquarePos].X;
benderPos.Y = gameBoard.board[benderSquarePos].Y;
benderSquarePos += 1;
spriteBatch.Draw(benderPiece, new Rectangle((int)benderPos.X, (int)benderPos.Y, 50, 50), Color.White);
Thread.Sleep(1250);
}
dice = 0;
}
spriteBatch.End();
base.Draw(gameTime);
}
}[/code]
However what happens is that it delays and then it the number of the dice but very fast.
How can I make so that the delay is between every movement?
I have tried to have it in the Update as well but I can't get it to work.
Best regards,
Tomas
Reply
Answers (
2
)
Tile Positioning
Rotating a sprite on the fly (without XNA)