basically, I want a "user friendly" way to access properties (or really for someone to understand my code)
instead of :
something = 0;
switch (something) {
case 0: ....
case 1: ....
}
I want:
something = something.FriendlyValueName;
switch (something) {
case something.FriendlyValueName: ...
case something.DifferentFriendlyValueName: ...
}
for example, with Color...
System.Drawing.Color ABC = new System.Drawing.Color.White;
switch (ABC) {
case System.Drawing.Color.Black: ...
case System.Drawing.Color.White: ...
}
does that make any sense?
theLizardPosted Jul 23, 2010, 6:21 PM
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
something some;
some.someValue = (int)something.valueName.tree;
switch (some.someValue )
{
case (int)something.valueName.flower:
{
MessageBox.Show("Flower");
}
break;
case (int)something.valueName.ball:
{
MessageBox.Show("Ball");
}
break;
case (int)something.valueName.tree:
{
MessageBox.Show("Tree");
}
break;
}
}
private void button1_Click(object sender, EventArgs e)
{
something some = new something();
some.someValue = some.Flower;
switch (some.someValue)
{
case (int)something.valueName.flower:
{
MessageBox.Show("Flower");
}
break;
case (int)something.valueName.ball:
{
MessageBox.Show("Ball");
}
break;
case (int)something.valueName.tree:
{
MessageBox.Show("Tree");
}
break;
}
}
}
struct something
{
public enum valueName { flower, ball, tree, black};
public int someValue;
public int Tree
{
get
{
return ((int)something.valueName.tree);
}
}
public int Flower
{
get
{
return ((int)something.valueName.flower);
}
}
}
}