kayla may

kayla may

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struggling to understand what this code doing?? help please

Nov 3 2010 4:54 PM
Hi i am trying to understand what this code doing can sum help me please justa few comments of whatver the function doing would really help me out as i have been trying to modify so i know what does what but i am strugling

 using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.Text;

namespace ZoomingRenderer
{
public class HDRImage
{
int m_width, m_height; // Width and height of image
double[] buffer; // The image buffer

public HDRImage(int width, int height)
{
m_width = width;
m_height = height;
buffer = new double[width * height];
for (int i = 0; i < m_width * m_height; i++)
buffer[i] = 0;
}

public double GetPixel(int x, int y)
{
return buffer[y * m_width + x];
}

public void SetPixel(int x, int y, double level)
{
buffer[y * m_width + x] = level;
}

public Bitmap ToBitmap()
{
Bitmap image = new Bitmap(m_width, m_height);

for (int x = 0; x < m_width; x++)
{
for (int y = 0; y < m_height; y++)
{
double val = GetPixel(x, y);
image.SetPixel(x, y, getColorFromWaveLength((int)val + 350));
}
}

return image;
}

private Color getColorFromWaveLength(int Wavelength)
{
double Gamma = 1.00;
int IntensityMax = 255;

double Blue;
double Green;
double Red;
double Factor;

if (Wavelength >= 350 && Wavelength <= 439)
{
Red = -(Wavelength - 440d) / (440d - 350d);
Green = 0.0;
Blue = 1.0;
}
else if (Wavelength >= 440 && Wavelength <= 489)
{
Red = 0.0;
Green = (Wavelength - 440d) / (490d - 440d);
Blue = 1.0;
}
else if (Wavelength >= 490 && Wavelength <= 509)
{
Red = 0.0;
Green = 1.0;
Blue = -(Wavelength - 510d) / (510d - 490d);
}
else if (Wavelength >= 510 && Wavelength <= 579)
{
Red = (Wavelength - 510d) / (580d - 510d);
Green = 1.0;
Blue = 0.0;
}
else if (Wavelength >= 580 && Wavelength <= 644)
{
Red = 1.0;
Green = -(Wavelength - 645d) / (645d - 580d);
Blue = 0.0;
}
else if (Wavelength >= 645 && Wavelength <= 780)
{
Red = 1.0;
Green = 0.0;
Blue = 0.0;
}
else
{
Red = 0.0;
Green = 0.0;
Blue = 0.0;
}

if (Wavelength >= 350 && Wavelength <= 419)
{
Factor = 0.3 + 0.7 * (Wavelength - 350d) / (420d - 350d);
}
else if (Wavelength >= 420 && Wavelength <= 700)
{
Factor = 1.0;
}
else if (Wavelength >= 701 && Wavelength <= 780)
{
Factor = 0.3 + 0.7 * (780d - Wavelength) / (780d - 700d);
}
else
{
Factor = 0.0;
}

int R = this.factorAdjust(Red, Factor, IntensityMax, Gamma);
int G = this.factorAdjust(Green, Factor, IntensityMax, Gamma);
int B = this.factorAdjust(Blue, Factor, IntensityMax, Gamma); return Color.FromArgb(R, G, B);
}

private int factorAdjust(double Color, double Factor, int IntensityMax, double Gamma)
{
if (Color == 0.0)
{
return 0;
}
else
{
return (int)Math.Round(IntensityMax * Math.Pow(Color * Factor, Gamma));
}
}
}
}


Answers (1)