When I'm rendering 3D graphics I sometimes get weird rendering artifacts, especially if my PC is heavily loaded.
http://www.youtube.com/watch?v=LN15D_s2_98
I'm
still trying to characterize what sort of 'loading' matters the most -
RAM and CPU alone don't seem to do it - it seems to be video-card
bandwidth - if I'm running an app such as a video display, capture or
editing program that's when it seems to happen.
Microsoft has a KB article - http://support.microsoft.com/kb/963021
advising to upgrade video cards or drivers - but I'm not sure what good
it is because we don't write these apps for ourselves - we write them
for customers and clients where we have no control over what video
hardware or drivers they have.
My question is how do we prevent artifacts like these on the client's PC?
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PeterPosted Aug 12, 2009, 10:07 AM
Does it specifically address preventing hardware (or driver) based artifacts of customer systems?
Master BillaPosted Aug 11, 2009, 10:04 PM
When you are doing graphics programming in WPF, you may consider the following things, in the following book chapter has detail , how we can accelerate the rendering, and make good look and etc..
http://www.free-ebooks-download.org/free-ebook/dotnet/Framework/practical-wpf-graphics-programming.php
thank you