Related resources for DirectX
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  • Playing AVI Files using DirectX 9 with C# and .NET5/13/2019 4:59:53 AM. Ever wonder how to play videos in .NET? This article will show you how to use the managed DirectX 9 Video class to play avi video files.
  • ShootDraw: Managed DirectX Application Wizard9/30/2012 3:46:16 AM. The Managed DirectX Application Wizard has created this "ShootDDraw" project for you as a starting point.This file contains a summary of what you will find in each of the files that make up your project.
  • ExoEngine - A C# OpenGL 3D Engine5/19/2012 1:28:38 AM. For my fourth year computer graphics course I wrote a little 3D engine using C# and the .NET platform.
  • Creating Games With the AllegNet Game Library5/19/2012 1:23:08 AM. In this article I will show you the way of creating simple games with the AllegNet game library for .NET.
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  • Liquid Brain using Managed DirectX 9.05/19/2012 1:11:10 AM. Liquid Brain is a Managed DirectX animated example of hexagonally close packed spheres.
  • Double Buffer Drawing with DirectDraw: Part15/19/2012 12:58:44 AM. Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
  • Working With DirectDraw and Bitmap Images5/19/2012 12:50:25 AM. This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
  • Space Breakout - 2D Game Developed Using DirectX and C#5/19/2012 12:44:06 AM. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.
  • Virtual Piano in C#5/19/2012 12:38:11 AM. In this application, the author shows you how to write a virtual piano using DirectDraw of DirectX 9.
  • Welcome to DX-Corner5/19/2012 12:34:44 AM. In this column we will explore the COM interoperability of DirectX and focus on game programming with C#.
  • BreakOut 3D5/19/2012 12:31:19 AM. I really miss those days when everything was simple and in 2D. But now it’s different, people today must have everything in 3D. So here it is, my version of breakout.
  • BuckyBalls: An Animated DirectX9 Demonstration5/19/2012 12:19:48 AM. BuckyBalls is an animated Managed DirectX demonstration. A buckyball, or fullerene, is a complex carbon molecule whose full name is buckminsterfullerene. The molecule contains 60 carbon atoms which form what is called a truncated icosahedron. It is shaped like a soccer ball or a geodesic dome, and is named after Buckminster Fuller, the inventor of the geodesic dome.
  • Building Isometric Applications5/19/2012 12:11:45 AM. The task is put to develop the three-dimensional graphic interface including visual stereocomponents (Stereo Vision compoNents), three-dimensional forms (Shapes) and isometric applications (Isometric Application). As means of development language C # and DirectX 9.0 has been chosen.
  • Building a Stereoscopic Application5/18/2012 11:59:33 PM. The task is to develop a stereoscopic applications including visual stereocomponents (Stereo Vision components). This stereoscopic application can be used in architectural visualization, engineering and scientific visualization, educational programs and entertaining programs. As means of the development language, C# and DirectX 9.0 have been chosen.
  • Changing Screen Resolution Programmatically via DirectX10/14/2009 2:15:01 AM. In this article, learn how to change display settings (resolution, bit count, etc.) via DirectX libraries.
  • Using True Vision to Create 3D DirectX Animation in C# and .NET8/13/2007 2:36:52 PM. This article will give you an easy way to create 3D animation using the True Vision Game Engine. True Vision wraps the DirectX framework for a more straightforward way of 3D game development in .NET.
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  • Nemesis-7rc1 ( Codename Deviate)2/3/2006 12:08:15 AM. Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.
  • Space Breakout - 2D Game Developed using DirectX and C#2/1/2006 10:57:11 PM. GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers. Unfortunately if youve tried to develop smooth detailed animation using GDI+ you have undoubtedly discovered that just how slow it can be. Consequently it is not particularly suited to games development, if you want to really take advantage of your 1 gig + processor and that fancy new graphics card youre going to have to get a little more low level and dirty, enter Microsofts DirectX API.
  • Movie Player using Managed DirectX1/23/2006 6:59:32 AM. The attached source code is a Movie Player written in C#, using Managed DirectX.
  • Airplane War 0.212/24/2005 2:09:45 AM. This is a very basic flight simulator designed in c# and directx 9 which was released yesterday. It is expected to be buggy but has enough information to allow you to learn about the new directx 9 managed code.
Source Code: Graphics Programming with GDI+
Graphics Programming with GDI+ is the .NET developer's guide to writing graphics appl...